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Tank Destroyer Poll

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7 Feb 2020, 20:34 PM
#161
avatar of Lago

Posts: 3260

I hope the balance team don't double nerf the heavy tanks with timing and whatever else they have in mind.


They need it. They're an absurdly cost-effective use of fuel right now. They cost the same as two mediums and perform like three.
7 Feb 2020, 22:17 PM
#162
avatar of Princeps

Posts: 214

1. The Micro Tax

Like the Brum the Jackson get's a Micro Tax... so just remove his crew and popout ability.
It current Stat's stay the same but the USF Player is forced to repair it with RE or other Crew.

- no more Inf Spam in Jackons cause u need the repair to stay in Combat
- will punch as hard as now but no more instant pop out and quick Combat readiness and more "Time of the
Field"
- general more micro required to use this unit over a long time.
- More MP required to stay in combat via RE or other Crew's u have to build another Vehicle for Crew repair.

2. Range to 50

- Get it in Range of other waepons and tanks
- no more safe first strikes
- Heavy Tanks an Med can fight back while Jackson has the same Firepower
- More likely to get shots from Pak 40 and Raketen

3. nerf of pen, acc and rof

pretty simple...

4. the glascannon

reduce its Armor and Health significant.
- it shouldend be a no brainer to use this TD

pretty simple...


I think at least two of these are nessecary to realy change something
7 Feb 2020, 23:54 PM
#163
avatar of Katitof

Posts: 17886 | Subs: 8



The problem is that they tried to shoehorn heavies into been viable on teamgames. It's like trying to shoehorn Super heavy TD to be viable on 1v1.

That's kind of ironic, considering one of them said that not all units are going to be viable equally in all game modes.
8 Feb 2020, 00:56 AM
#164
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


That's kind of ironic, considering one of them said that not all units are going to be viable equally in all game modes.


But an IS2/Pershing/Tiger are more iconic (popular or whatever word) than ELE/ISU/JT :P
8 Feb 2020, 03:49 AM
#165
avatar of Kubelecer

Posts: 403

jump backJump back to quoted post6 Feb 2020, 22:31 PMLago


The M36, SU-85 and Firefly are all good at kiting. It's how they're designed to operate.

The Jackson would not be the problem unit it is if diving it killed it like it kills the SU-85 and Firefly.



I don't know how you can call Jackson "the hardest to dive" out of all allied factions.

USF is already the easiest faction to dive because USF has:
No nondoc mines that give engine damage(I don't count those garbage 10 muni mines that slow that noone uses)
Limited AT nade(no vet1+ rifles no at nade)
Bad handheld AT(zook)
Bad AT gun against prem mediums and up.


While soviets and brits have:
Nondoctrinal mines that give engine damage
More available AT nade(debatable for brits as there's not many RE squads, but if they are they are probably near the tank.)
Very good AT guns.

Soviets might have PTRS penals with satchels.
Soviets might have Guards with button vehicle that is extremely potent against unsupported tanks.
Soviets might have one of many other AT commander abilities.
Firefly can stun and blind tanks from a long range
SU-85 CAN SELF SPOT(people seriously underestimate this ability, which also means it will see the dive coming)


If your argument is that jackson can just drive away, guess what so can both firefly and SU-85, and those factions have way easier access to long range vision.
8 Feb 2020, 04:22 AM
#166
avatar of CODGUY

Posts: 884

All three of these TDs are mostly fine. Jackson could use more sight, Firefly could use a MP reduction from 440 to 400, both should be no more than 14 pop. Other than that they're fine. SU-85 is fine as is.
8 Feb 2020, 05:12 AM
#167
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post8 Feb 2020, 04:22 AMCODGUY
Jackson could use more sight


Can you at least provide some reasons/explanation if your going to force us to read things like this? How the hell can even you think the Jackson is not good enough?

It use to have more sight AND get bonus sight with vet. That would be absurdly OP on the current version of the Jackson, seeing as it was OP on the old one that wasn't as strong


I too think the Stuart is a key player here. Could even tie increased stats behind major or even all officers if needed. Call it a new variant or something and increase pen and damage so it can be better support.


Like this idea a lot. Would be cool if more units in the game got upgrades/passive bonuses from late-game teching. I kinda think grens shouldve never lost their RA vet bonus, and then some damage reduction shoulda gone behind bp3 or t4
8 Feb 2020, 09:12 AM
#168
avatar of Katitof

Posts: 17886 | Subs: 8



But an IS2/Pershing/Tiger are more iconic (popular or whatever word) than ELE/ISU/JT :P

Well, its not like the scrubs are banned from 2v2 where they are perfectly viable, in fact, literally all units seem viable in 2s to me. :romeoHairDay:
8 Feb 2020, 09:54 AM
#169
avatar of Princeps

Posts: 214



I don't know how you can call Jackson "the hardest to dive" out of all allied factions.

USF is already the easiest faction to dive because USF has:
No nondoc mines that give engine damage(I don't count those garbage 10 muni mines that slow that noone uses)
Limited AT nade(no vet1+ rifles no at nade)
Bad handheld AT(zook)
Bad AT gun against prem mediums and up.



While soviets and brits have:
Nondoctrinal mines that give engine damage
More available AT nade(debatable for brits as there's not many RE squads, but if they are they are probably near the tank.)
Very good AT guns.

Soviets might have PTRS penals with satchels.
Soviets might have Guards with button vehicle that is extremely potent against unsupported tanks.
Soviets might have one of many other AT commander abilities.
Firefly can stun and blind tanks from a long range
SU-85 CAN SELF SPOT(people seriously underestimate this ability, which also means it will see the dive coming)


If your argument is that jackson can just drive away, guess what so can both firefly and SU-85, and those factions have way easier access to long range vision.


Because it is. U just drive backwards with lightspeed and Shoot HIT and PEN the other Tank. And there are only 2 Axis tanks that would dive. P4 which get buttfucked doing so. Cause of its overall worse arcos the board. And the Panther ... which is debatable.
And its going to be boring nowadys... all of us know that's 60TD Meta is a think and it needs to get adressed. especially the Jackson with no weaknees in any form.

But if u are another Jackson Fanboy.. just go for some games as axsis in maybe 2v2 and try youreself to dive it:rolleyes:


Yeah that's BS. When the Jackson hits the field ur inf is vet 3 and have at nades.
Why is the AT Gun bad ? it has a great firering arc and for mun uf have goodlike PEN.
U can drop it out of to doctrins...


jump backJump back to quoted post8 Feb 2020, 04:22 AMCODGUY
All three of these TDs are mostly fine. Jackson could use more sight, Firefly could use a MP reduction from 440 to 400, both should be no more than 14 pop. Other than that they're fine. SU-85 is fine as is.


:megusta::megusta::megusta: good idea and the crew are vet 3 paratrooper. and HE shell... and T34 Calliope rocketlauncher


8 Feb 2020, 17:04 PM
#170
avatar of FelixTHM

Posts: 503 | Subs: 1



I don't know how you can call Jackson "the hardest to dive" out of all allied factions.

If your argument is that jackson can just drive away, guess what so can both firefly and SU-85, and those factions have way easier access to long range vision.



Yeah, it's not as if acceleration and speed are actual things right?

They're just stats....They don't have any impact on the game itself.

Diving the highest mobility highest range medium vehicle in the game should be easily doable with short range low accuracy tanks with inferior mobility. Like how one can easily kill a Panther with a T34-76. Just drive to its rear and shoot it LUL.

And it's obviously easier than diving a turtle-like tank destroyer with severe movement penalties for using its front-spotting ability, a firing arc that extends 45 degrees to each side, and has vastly inferior rotation and acceleration.

The way these USF-only players talk you'd think the Jackson was as easily diveable as a KT.
9 Feb 2020, 00:09 AM
#171
avatar of CODGUY

Posts: 884



Can you at least provide some reasons/explanation if your going to force us to read things like this? How the hell can even you think the Jackson is not good enough?

It use to have more sight AND get bonus sight with vet. That would be absurdly OP on the current version of the Jackson, seeing as it was OP on the old one that wasn't as strong.


Sure,

The Jackson is excellent at destroying vehicles, as it should be, it's essentially a heavy tank destroyer, heavy in the sense that it has a powerful 90mm gun. I don't see any reason to nerf anything about it because it's doing it's job. It is a one trick pony and very vulnerable to being baited by mines, AT guns, and Panzerschreks all of which OKW and OST have in abundance. The sight raidus I think is a little too short it should be increased a little bit.

The pop count should be 14, but the pop on most medium and heavy vehicles is too high as it is. The Jagpanzer IV should probably be 12 or 13 pop as 15 is rediculous and it's not nearly as useful as a Panzer IVj. Doesn't make any sense. Panther and Churchill should go back to 18 or maybe even 17 pop, Comet probably should be 17 as well to match these two if they're lowered to 17.
9 Feb 2020, 14:04 PM
#172
avatar of Toxicfirebal

Posts: 66

jump backJump back to quoted post8 Feb 2020, 04:22 AMCODGUY
All three of these TDs are mostly fine. Jackson could use more sight, Firefly could use a MP reduction from 440 to 400, both should be no more than 14 pop. Other than that they're fine. SU-85 is fine as is.

Jackson could use more sight? What?
10 Feb 2020, 04:34 AM
#173
avatar of KiwiBirb

Posts: 789

jump backJump back to quoted post7 Feb 2020, 14:39 PMLago


Oh yay. Countering doctrianl heavies with doctrianl heavies.

Because that's totally not how we ended up in this mess in the first place.


Countering non doc TDs with doc TDs

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