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What's the next patch targeted objectives?

13 Nov 2019, 03:36 AM
#1
avatar of mrgame2

Posts: 1793

Will we have another big one before coh3?

Plenty of suggestions have been thrown about. Issues noted and raised in WC2019.

Any insider leaks which areas the balance team are observing since the last big one?
MMX
13 Nov 2019, 05:21 AM
#2
avatar of MMX

Posts: 999 | Subs: 1

whatever the objectives, i'm pretty sure it's going to be "nerf blue, buff red" from your POV
13 Nov 2019, 10:20 AM
#3
avatar of blvckdream

Posts: 2458 | Subs: 1

Heavy tanks should be looked at. They are too good and come too early. KT is fine but the rest is a bit OP.
13 Nov 2019, 12:05 PM
#4
avatar of Farlion

Posts: 379 | Subs: 1

Whatever it is, it had better include a nerf to Falls.
13 Nov 2019, 12:10 PM
#5
avatar of hans-panda

Posts: 6

I think Axis could do with a nerf, too strong in every department
13 Nov 2019, 12:16 PM
#6
avatar of Stug life

Posts: 4474

Fixing TD spam, fixing heavy rush , fixing Soviet tier 2 and 1, fixing ukf emplacement?
13 Nov 2019, 12:47 PM
#7
avatar of blvckdream

Posts: 2458 | Subs: 1

Fixing TD spam, fixing heavy rush , fixing Soviet tier 2 and 1, fixing ukf emplacement?


Soviet T1 and T2 are pretty much fine at the moment. Not sure how they require "fixing"?
13 Nov 2019, 12:50 PM
#8
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

Overhauling brits so they're actually worth playing?
13 Nov 2019, 13:05 PM
#9
avatar of oootto92

Posts: 177

Based on the previous trends and what has been going on in the forums the next patch is gonna be: "Time for SOV and OKW to be dead"
-over the top buff to ostheer T4
-USF gets OP medium AT option
-Infantry section blobs made great again, this time with ability to use brens on the move
-Balance teams removes the Faust from falls. Also they remove 3 fg42s and all the grenades because balance is only achieved through triple buffs or nerfs.
13 Nov 2019, 15:05 PM
#10
avatar of Stug life

Posts: 4474



Soviet T1 and T2 are pretty much fine at the moment. Not sure how they require "fixing"?
shifting the power a bit from tier 1 to 2, little nerf to penal little buff to maxim
13 Nov 2019, 15:12 PM
#11
avatar of blvckdream

Posts: 2458 | Subs: 1

shifting the power a bit from tier 1 to 2, little nerf to penal little buff to maxim


When Cons+T2 is already as popular or even more popular than T1? Seems like you are not up to date regarding what Soviet strategies are getting used.
13 Nov 2019, 15:15 PM
#12
avatar of Lago

Posts: 3260

When Cons+T2 is already as popular or even more popular than T1? Seems like you are not up to date regarding what Soviet strategies are getting used.


Soviet T0 is popular.

Soviet T2 gets built because you have to build one of the two and it's nice to have ZiS guns in the late game.
13 Nov 2019, 15:16 PM
#13
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Soviet and UKF revamp plz.
13 Nov 2019, 15:34 PM
#14
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post13 Nov 2019, 15:15 PMLago


Soviet T0 is popular.

Soviet T2 gets built because you have to build one of the two and it's nice to have ZiS guns in the late game.


Which is as it should be because no one wants Maxim spam back. Soviet mortar is decent too. Zis is awesome because of barrage.

Maxim doesn't need more buffs. Penals don't need nerfs. Cons are fine as they are.
13 Nov 2019, 15:35 PM
#15
avatar of blvckdream

Posts: 2458 | Subs: 1

USF Pak Howitzer needs to be addressed. IMO still OP.

13 Nov 2019, 16:49 PM
#16
avatar of Hon3ynuts

Posts: 818

Probably looking at a heavy tank adjustment, serveral UKF changes to make them more competitive, a bunch of the bugs worked out.

There's been a lot of discussion about other topics but it doesn't seem like there's consensus on what direction to go for any of the other factions so probably just minor changes.

Maybe some commander adjustments as well. There are still many that aren't great, though there are alot of viable commanders at the moment.
13 Nov 2019, 17:12 PM
#17
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
It's beyond me how many people are asking for Brit buffs. The sections are fine now, they've been buffed back from being overnerfed. I'm pretty sure the complainers want sections to be buffed back to their original stats which was downright broken.

Also, the "nerf" to the bofors was well deserved seeing that the Lefh is nerfed (yes i know, ml20 was nerfed too, but SU never uses them, cuz katy is so much better.) And the "nerf" was just to prevent entire squads (even sometimes retreating ones) from being annihilated by accidentally stepping into its firing radius for just 2-3 secs. Does the bofors still shred Ost LVs in 2 seconds? If it does, how can the UKF only players claim that Bofors actually received a meaningful nerf?
13 Nov 2019, 18:31 PM
#18
avatar of Doomlord52

Posts: 959

Fixing TD spam, fixing heavy rush , fixing Soviet tier 2 and 1, fixing ukf emplacement?


100% agree on the first two; TD spam meta and heavy tanks are getting really dull to both play with and against.

USF Pak Howitzer needs to be addressed. IMO still OP.

It was changed from a constant MP drain to an RNG MP drain. The problem is, someone needs to figure out how to make the Pak not be a slightly longer range mortar, while at the same time removing the ability to randomly 1-shot models.

13 Nov 2019, 18:37 PM
#19
avatar of Mr.Flush

Posts: 450

Objective should be to stop listening to crying wheraboo mains who only build mgs, mortars, and a small amount of grens everygame.

That being said, I think giving grens sandbags and giving pios trenches would help ostheer. Ostheer needs help keeping map control and their mgs alive in 1v1. It's too bad allies spam infantry into light vehicles every match, and Mgs have a harder time capping territory than infantry.
13 Nov 2019, 19:40 PM
#20
avatar of Stug life

Posts: 4474



100% agree on the first two; TD spam meta and heavy tanks are getting really dull to both play with and against.


It was changed from a constant MP drain to an RNG MP drain. The problem is, someone needs to figure out how to make the Pak not be a slightly longer range mortar, while at the same time removing the ability to randomly 1-shot models.

easy, just make it a mobile mini lfh
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