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russian armor

Rear Echlon Melee Mode AKA rifle grenade upgrade

8 Nov 2019, 03:17 AM
#1
avatar of Hon3ynuts

Posts: 818

The rifle grenade upgrade give a ranged ability which fires between ~20 and ~35. Its a neat upgrade for 60 munitions.

Unfortunately if you are within 20 range your rear echlon troops, unable to use rifle grenades will try to run directly into 0 range of enemy units when you target them.

I have two questions.
1. Can we fix this
2. How can i mitigate this but gameplay wise? (Should i just attack ground or let them free fire ect.)
8 Nov 2019, 05:19 AM
#2
avatar of thedarkarmadillo

Posts: 5279

Make it a timed ability or toggle instead of a passive?
8 Nov 2019, 07:45 AM
#3
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

Rear Echelon handbrake button when
8 Nov 2019, 11:21 AM
#4
avatar of flyingpancake

Posts: 186 | Subs: 1

Retool them to be more like the Wher riflegrenade on a cooldown timer or just auto upgrade them and have the same muni cost as wher riflegrenade.
8 Nov 2019, 12:54 PM
#5
avatar of Vipper

Posts: 13476 | Subs: 1

Do not use attack move with them use move orders...
Move rifle grenades to riflemen in rifle company...
8 Nov 2019, 13:01 PM
#6
avatar of ullumulu

Posts: 2243

This game shows how OP and totally BS is this upgrade...imagine grens could spam nades after one time invest:

https://www.youtube.com/watch?v=owXjDEM8Z2Y
8 Nov 2019, 13:22 PM
#8
avatar of Vipper

Posts: 13476 | Subs: 1

Another option for the ability would be to removed auto fire and have is a a free ability that one has to aim.
8 Nov 2019, 16:31 PM
#9
avatar of Lago

Posts: 3260

There's definitely a case for making RET grenades manually targeted if only for parity of micro, but that game's not won by RET grenades.
8 Nov 2019, 16:48 PM
#10
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post8 Nov 2019, 16:31 PMLago
There's definitely a case for making RET grenades manually targeted if only for parity of micro, but that game's not won by RET grenades.

Can say allot about the game since I have not watched and with out the final result on damage done it is difficult to say.

On the other hand there 2 RE that have reached vet 2 by 6:30 so they must have done plenty of damage.

12 Nov 2019, 20:57 PM
#11
avatar of RoastinGhost

Posts: 416 | Subs: 1

Maybe there's a setting in the weapon's file that determines preferred attack range? If there is, that would be a nice QoL fix.

I noticed the same thing with my mod's (very similar) Type 89 Grenade Dischargers.
12 Nov 2019, 21:11 PM
#12
avatar of Sander93

Posts: 3166 | Subs: 6

This game shows how OP and totally BS is this upgrade...imagine grens could spam nades after one time invest:

https://www.youtube.com/watch?v=owXjDEM8Z2Y


That replay mostly shows a complete and utter lack of Axis light vehicles (222s or 221/223s) that would completely wipe that RET spam off the field. Failing to react with the appropriate counters does not make something OP.
12 Nov 2019, 22:35 PM
#13
avatar of Katitof

Posts: 17875 | Subs: 8



That replay mostly shows a complete and utter lack of Axis light vehicles (222s or 221/223s) that would completely wipe that RET spam off the field. Failing to react with the appropriate counters does not make something OP.


I like how this is pretty much exactly what I have said and had it invised for "offtopic".
13 Nov 2019, 02:34 AM
#14
avatar of KoRneY

Posts: 682

jump backJump back to quoted post12 Nov 2019, 22:35 PMKatitof


I like how this is pretty much exactly what I have said and had it invised for "offtopic".


stay on topic

this thread is our only hope for getting greaseguns up close to fix this
13 Nov 2019, 13:41 PM
#15
avatar of achpawel

Posts: 1351

jump backJump back to quoted post13 Nov 2019, 02:34 AMKoRneY


stay on topic

this thread is our only hope for getting greaseguns up close to fix this


Remove crew repairs for USF (or make them an upgrade that you pay for) and rear echelons will finally start doing what they are supposed to - repair and support. They won't have to erect buildings anyway. Other than that, stop buffing them. They are perfect when combined with bazookas, sweeper and repair abilities. Do you really think that more buffs for them is the way to go? The whole idea of giving them auto nades was controversial enough. Grease guns would be just too much.
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