I only use this ability on the Leh18 since it usually covers the whole map and is out of range of most arty pieces, only the Ml-20 and B4 will be a threat to it, kathy has to expose itself a bit.
But I only consider this when my opponent goes really heavy on arty say 120 mortar or regular mortar spam plus kathy.
Used this a lot during the time when kathy was OP was pretty fun after 10 mins no more arty for opponents. |
So in every game I face US I have been always using ostruppen (unless its Stalingrad then I go for jager Infantry for G43).
I like the map control they provide in the early game and the ability to win the first few engagements vs rifles since US mainline infantry is so expensive you can easily outnumber your opponent in first minutes and it is very cost effective, after that I get couple grens with LMG and the HMG to stop the blobs when US blobs mg42 will just suppress the whole blob.
In this game I got lots of Smine fields to secure my cutoff and flanking routes, if my opponent ever trows the smoke rifle I will just shoot gren rifle nade back since rifles are suppressed they cant dodge it.
Im usually facing rifle company, haven't really faced anything other than this company when playing Ostheer, so around the Easy8 cp I would get some tellers on main roads and would usually have a Stug but this game was going so well that I decided to skip T3 and go Straight for T4 but it ended before that.
Facing US I really don't feel the need for tiger since the panther can reliably take out any armored unit US has |
I was really aggressive all game long, locking my opponent in the small part of the map that he wanted to fortify, after Pack43 came online I couldn't attack that zone anymore so I moved my whole army to OKW main base bypassing Pack and Flack Truck, my only though was denying the KT by Disabling main base.
I Suffered many casualties losing some squads on retreat as they ran through the OKW army, but was using soviet reserve army that has rapid conscription so np there.
Used ML20 barrage the Tucks and pack, I was pretty much want to drawing the blob outside the pack and flack truck radius.
This worked even better because the pack was behind building and once flanked the Flack truck couldn't help the pack.
|
I have recently encountered this strat although I was soviet (yes I understand this is for US) I wasn't using Heavy call in doctrine was Using an ML 20 doctrine closest US has to that would be priest from infantry company.
Anyway I can explain pretty much what I did and I believe this is applicable regardless of faction.
I was really aggressive all game long, locking my opponent in the small part of the map that he wanted to fortify, after Pack43 came online I couldn't attack that zone anymore so I moved my whole army to OKW main base bypassing Pack and Flack Truck, my only though was denying the KT by Disabling main base.
I Suffered many casualties losing squads on retreat as they ran through the OKW army, but was using soviet reserve army that has rapid conscription so np there, as US you can avoid this by having major with Retreat point set in the same direction that you use to attack so your units retreat back the way they attacked from not running trough the Flack truck and OKW blob.
Use priest to either barrage the flack Tuck and pack or the Blob that is coming to defend the main base, you pretty much want to draw the blob outside the pack and flack truck radius.
This works even better when your opponent puts The pack behind a shot bloker because when flanked the Flack truck cant help the pack.
My army as soviets was just conscripts and T34 I guess US with Rifle LMG and Shermans.
Hope this helped in any way I will post the replay if anyone is interested It will be labeled (Flank the Fortified position) |
This was an awesome game, unfortunately my ally decided to leave maybe he didn't think we could win.
The opponents entrenched themselves at their fuel and tried to mid vp but after a few flanks and the arrival of the Stuka I started pushing my opponent back.
Then they called in IS2 I had just enough fuel for Jagd and minsk is a really good map for this kind of unit it can beat both US and Soviet stock Tank destroyers with ease it held its own vs IS2 never being able to finished them off but always pushing them back it got all the way to ve5 before the match ended.
later my allies Stug became abandoned and I re crewed it, was really good to cover my vp on right side as my opponent only charged with infantry there so Stug was very good.
At last came the mighty KT only to get p47 surviving and going back to base repeatedly.
Didnt use much the volks later on as they got wiped I just replaced them with Panzerfusilliers |
Im sure there is some sort of delay, either it only updates once you exit game or it just has a lot of lag.
Would have to test this to be sure.
Hope it helps |
Well if you want arty since you are going capt you can also get the pack howitzer it is actually pretty good as long as it is close enough to auto fire if you use barrage at that close range the first shot is usually devastating.
The scott is in my opinion a pack howitzer on wheels.
As for rifles the build seems solid very similar to what I get, I would suggest a forth rifle when possible or you might get overwhelmed later on, even so there is no reason not to get a sherman eventually it allows you to bleed mp while not losing any as long as you can micro the tank properly, and then jacksons.
If you prefer or if you pinpoint the OKW retreat point the priest instead of the sherman to punish those blobs when they retreat is also a good choice.
So pack howie or scott or sherman to force retreat blob and priest on the retreat point. |
This was a very long game on langres were my opponent went for a bunch of conscripts into double sniper was a very tough fight all game long.
I stalled the vps always pressuring mid vp trying to keep it neutral but avoiding as many confrontations as possible keep those snipers from bleeding too much mp, then I got ostwind had some decent map control one pio was usually harassing the fuel then my opponent called in the t34 85 and with sniper spotting creeped forward right in front of my base.
I got tiger out and saved lots of muni in anticipation of such an attack, planted some tellers earlier which really helped take out the first wave of T34-85.
My opponent had chosen the doctrine with T34 and IS2 call in, Tiger and pack exchanging shells with IS2, Zis, because i could repair faster I was always trying to push when possible then I teched to T4 and got pwerfer to decrew AT gun and finally kill those snipers.
Then after a long stale I finally managed to counter and regained map control and proceed to push soviet base who kept calling in IS2, but my tiger then got higher vet and I managed to come out ahead
|
I agree that conscripts deserve a stock upgrade for scaling, like it has been suggested here after unlocking T3 or T4, I would suggest replace all 6 rifles with better rifles for medium and long range this would keep their mobility, and you wouldn't have another LMG blob in the game since the conscripts durability wouldn't change losing models would mean losing dps.
I think it would have to be pricy in order to keep people from spaming it and since its too replace all rifles, I would go for a 120 muni, 20 muni a rifle doesn't sound that bad, otherwise you run the risk of conscript spam rush to T3 or 4 and equip all at same time, and its not like soviets have many other places to spend their munitions on.
this upgrade would make them beat grens at range that dont have LMG however since they would lose models fast their dps would go down when facing LMG grens.
|
So this game my opponent went for T2 into IS-2 call in with shocks, I built all Tiers as ostheer, the first IS2 went down to a stug backed by pack 40 supporting a retreating p4 that had engine damage.
The second IS2 survived and took out my stug because the flame arty makes the game in my pc really slow even had the disconnect and then game speeds up too catch up and i lose stug and pack.
Later on got t4 and went for panther, opponent got a second IS-2 and again the flame arty to decrew my packs, there was a moment were it looked like I had lost the game but my opponent didn't kill the decrewed packs so that allowed me to come back plus the IS-2 take a long time to repair compared to my panther.
I was retreating back after attacking the IS-2 being repaired one had engine damage so my opponent chased my panther with only one my packs were going back to base and managed to get there just in time to take out the IS-2 and I got a vet3 panther from that engagement but my opponent gave up after that.
I took a long time to choose a doctrine then decided to get g43 to fight the shoks rather than the tiger, everyone uses tiger I like to try different stuff.
The flame arty is really strong even though I would keep my packs separated so the arty wouldn't get both it would decrew the pack without chance for escape. |