Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 27 Apr 2024, 19:43 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 27 Apr 2024, 19:43 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: CELO - Company of ELO3 Aug 2021, 22:14 PM
Not sure why but CELO hasn't been working for me at all. Big sad, this tool was really useful, but not sure what the issue is. |
Thread: Sandstorms (AKA Sandtech)29 Jul 2021, 03:14 AM
I'm sensing a lot of pushback here... and let me just say that it doesn't have to be exactly like ColdTech. It may not have to be in automatch, but could be an option to enable in custom battles like we have now. We could also see it in automatch but maybe not when/if there are temporary league matchmaking in effect (the temporary ladders being a wish for many) Let me address another point, that of sandstorms being purely visual. This is preposterous. If they are to be implemented they ought to have some impact on the game. It doesn't have to be a large one, it could just be a light to moderate visibility and/or movement penalty. If in automatch, the time between and duration of storms ought to be standardized across all maps. In custom games, those values ought to be customizable and with a wide breadth. For example, the host could set the sandstorms to be on permanently until a condition is met, such as time elapsed or VP count. In: COH3 Central |
Thread: Sandstorms (AKA Sandtech)24 Jul 2021, 20:00 PM
Imo they won't ever return outside of special campaign mission because MUH COMPETITIVE NO RNG ENVIORNMENT notion that pushed the feature out of mp in coh2, don't count on elements removed here to return in 3. While you're pessimistic about this, I think there is an opportunity here for community members to impact the game to quite a great degree!
With more development time, I'm hoping that they can iron out the code and get it to work while not being too taxing. Honestly, I hated cold tech. I found it was rarely fun and, more likely than not, was frustrating and just slowed the pace of the game down. If you want to see how cold tech plays you can watch a couple games here or here! It was a great time.
There are some ways that it could be changed to deal with a desert environment. Units wouldn't have to die from cold, but just have restricted vision and, perhaps in some part, a slight decrease in movement speed (like 10%). However, I resent the statement that only casual players enjoy cold tech. I was once not a casual player and rather enjoyed cold tech. Another potential feature of sand storms would be to change the topography of desert maps. While in real life shifting desert dunes would take hours or days, we could see sandy parts of the battlefield undulate in different ways after a sandstorm. With coh3's hopefully good implementation of elevation mechanics this could change the way certain portions of a map play! In: COH3 Central |
Thread: Relic: Gameplay Overview24 Jul 2021, 05:54 AM
I'm hoping they just haven't revealed the DAK faction yet and are waiting for when we have a multiplayer beta or something like that. This looks promising! But I am hoping we have more than three Battlegroups... and/or customizable battlegroups In: COH3 Central |
Thread: Sandstorms (AKA Sandtech)24 Jul 2021, 04:46 AM
I'd like to second this motion. In: COH3 Central |
Thread: Where are the Panzer IIIs?22 Jul 2021, 23:20 PM
I'm all for a diverse array of vehicles and weapons to be added to the game. That being said, they all ought to have a specific role or, at least, a specific timing with which they are strong and useful. A panzer III could easily be a slightly worse p4 and force a player to choose between a weaker tank now or a stronger tank later. I'm also of the opinion that coh3 could be some kind of "ultimate" coh experience; a separate tuning pack and direct port of old factions could be worthwhile in certain cases (Panzer Elite, Soviets, OKW?) I'd also like to see some early war stuff. I'd love to see one or more factions that uses Dutch, Belgian, French, and British equipment/soldiers. You solve the tank technology issue by having different periods of action where the late war german faction cannot (at least in automatch) compete with the early war French faction. In: COH3 Central |
Thread: Black Prince Poll19 Jul 2021, 02:42 AM
On the off-chance that someone from Relic reads this, I’d like to say that I do not want the heavy tank meta to return. I’d be interested in having a lower tier of medium vehicles/tanks and then a final higher class of medium tanks. The beauty of a game set in 1943 (I really do wish it was 1942, though) is that we get to avoid all of the late game monsters that were either allied prototypes or meth-fueled Nazi pipe dreams brought to life as desperate weapons. All that said, we don’t need the black prince. Thanks for everyone else for doing the research. It looks like we’ve got lots of potential alternatives to work with that were present in the theater (Italy, presumably). In: COH3 Central |
Thread: The state of Sturmtiger18 Jul 2021, 19:23 PM
I'll post the link when it's up, but in AE's New Battlegrounds tournament final there was a game where Kimbo won the game because of the sturmtiger. It let Kimbo wipe individual squads and push at guns. It was exciting to watch but I've played games like that too. I'm going tit-for-tat with my opponent and things are generally balanced or even slightly in my favour... but then my opponent brings out a sturmtiger and I start losing squads one by one. Frankly, I don't think that units like this or abilities should be in the game. They're not fun and, while they're not instant-win buttons, they make things frustrating. In: COH2 Balance |
Thread: Tactical pause is working 13 Jul 2021, 22:15 PM
I'm glad Relic seems to be balancing keeping old players on and bringing new players in! This will definitely help older people like my dad enjoy the game ahahaha In: COH3 Central |
Thread: Company of Heroes 3 Announcement13 Jul 2021, 22:12 PM
I'd love to see a bit of a comparison between your two coh3 wishlist stories and what we've got so far... and then maybe another one towards official launch! In: News |
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Latest replays uploaded by Gbpirate
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VSMolly Cyrus D U S T Y L E M O N ? thep00kasturmtiger44 ~TAB~SnafuKurikai ~TAB~ Glendizzle ~TAB~ GBPirateAwesome 4v4 on General Mud TAB v Dustyby: Gbpirate map: General Mud2-946
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VS~TAB~ Cabreza ~TAB~ van Voort NJM ~TAB~ GBPirate-RONBR- #SS JSWBsCv Hanzo56 HAN-STONE Tigeracedouble KT + Tiger Aceby: Gbpirate map: Lienne Forest1-761
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Livestreams
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