Never, because they said about 1.000.000 times its intended.
@Obersoldat
I hope you do realize that is not possible, unless you're fighting against some of the biggest scrubs in coh2 world.
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: When are they Going to Fix American Pop Cap Exploit?7 Feb 2016, 10:19 AM
In: COH2 Gameplay |
Thread: Cruzz's The More You Know6 Feb 2016, 14:34 PM
Players mentality from the time when bullets from PPSh entered the warp and were gone forever if the range was longer then arms reach. Another reason is, the closer you'll get before opponent retreats, the longer you'll be able to deal dps to retreating squad. And you're reading the graph wrong, its not about no increase below 10 range, its about no DPS drop off up to 10 range. In: COH2 Gameplay |
Thread: Cruzz's The More You Know6 Feb 2016, 13:06 PM
Conscript merge question here; it is known that units retain their inherent armor and received accuracy but get the new squad's dps profile, my question is do merged conscripts get the veterancy buff of the squad ( such as accuracy and received accuracy changes) ? My guess is merging to a veteran squad should always benefit the merging non-vet conscript overall as they should receive the buffs. If they wouldn't be getting vet buffs, there would be no point to even have merge in game. In: COH2 Gameplay |
Thread: Engineers/Sappers/Pioneers should vet for construction.6 Feb 2016, 10:15 AM
Not for building, but once you upgrade sweeper, the squad rarely sees past vet1. Anything that would help them vet with sweeper would be great idea. And this applies pretty much exclusively for CEs and pios who don't have any rec acc stats, can't have any additional weapons besides sweeper once they go for it and in general are dreadful in combat. RETs, REs, they don't have problems vetting. Spios aren't really normal builder plus they can holster sweeper, so they never were an issue. In: COH2 Gameplay |
Thread: Snipers should be limited to one on the field.6 Feb 2016, 10:06 AM
Hardcaps on anything then heaviest units make no sense. In any RTS. We've had them in DoW1, it was horrible, dull and felt artificial. It limits BOs, it limits possibilities, it narrows meta even more. There isn't a single up side to hard caps on anything else then strongest units in any RTS and that is how it always was and should be. There are units I don't like to fight against as well, but instead of whining about them, I simply build counter. The more opponent will spam that kind of unit, the harder it will be countered. In: COH2 Balance |
Thread: Comet attack vs all type units (almost like tiger)5 Feb 2016, 22:44 PM
Official forums. Need. Now. Delusional threads overload. In: COH2 Balance |
Thread: what do you do as USF when confronting W on a choke map ?5 Feb 2016, 14:45 PM
That would be extremely unfair to soviets and UKF in comparison for what they get for the price. In: Lobby |
Thread: Ostheer5 Feb 2016, 13:59 PM
command p4, at strafe, recon, smoke and tiger? wtf? "Wet dream doctrine" In: COH2 Balance |
Thread: what do you do as USF when confronting W on a choke map ?5 Feb 2016, 13:24 PM
And how are you not pushed off the map because of no map presence? Oh right, 4v4. In: Lobby |
Thread: what do you do as USF when confronting W on a choke map ?5 Feb 2016, 12:55 PM
This gave me an idea, horde of rifles come charging at a bunker and they all throw a grenade to destroy it.. what a wonderful video it would be. Have fun throwing 300+ muni worth of nades to destroy a bunker or even having enough rifles to do that ![]() In: Lobby |
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