Why would you drop 3 healing crates at the frontline, when you likely only need 1 to buff the squads up there.
Because the buff stacks 3 times.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Commander Update Beta 2021 - Ostheer Feedback3 Apr 2021, 20:38 PM
Because the buff stacks 3 times. In: COH2 Balance |
Thread: Late game performances of Volksgrenadiers and veterancy3 Apr 2021, 19:50 PM
That is exclusively at vet3, up until that point they have low dps and bad ra. In: COH2 Balance |
Thread: Commander Update Beta 2021 - OKW Feedback3 Apr 2021, 19:07 PM
I've asked multiple times, what makes you think comparing stats of 221 and UC that 221 should stand any chance? I've already said it will win when it flanks. You haven't said a single reason why it should win frontally or even compete. I've told you how to find the quote. If you're too lazy to do research, don't discuss the topic and let adults talk. In: COH2 Balance |
Thread: Commander Update Beta 2021 - OKW Feedback3 Apr 2021, 18:43 PM
I'm at least 17% convinced you are capable of putting "221" and "sander" into google yourself. If you do you'll find a quote about helping vs infantry, hunting snipers and assisting with LVs, not destroying them frontally. Also, from the way you've written this post, didn't you confused 221(AI only) with 222(AI and AT) by a chance? In: COH2 Balance |
Thread: Commander Update Beta 2021 - General Feedback3 Apr 2021, 18:18 PM
Sure. It will make it more unique and desirable, because it won't be all over the place, being a common unit. In: COH2 Balance |
Thread: COH2stats.com match and player statistics 2.03 Apr 2021, 17:31 PM
Looks great, that'll be helpful for everyone. In: Lobby |
Thread: Commander Update Beta 2021 - Soviet Feedback3 Apr 2021, 17:16 PM
About the Soviet Industry commander: KV-2 does not underperform in any way... You may be using it wrong, but it is very good unit that murders infantry and fends off tanks below panther. In: COH2 Balance |
Thread: Late game performances of Volksgrenadiers and veterancy3 Apr 2021, 17:15 PM
You missed the point like B-4 misses the target. In: COH2 Balance |
Thread: Commander Update Beta 2021 - OKW Feedback3 Apr 2021, 16:57 PM
"Intended role of a unit as designed and balanced around by people responsible for it is irrelevant" Ok. This would be meaningful if the 221 were a t0 unit, but it isnt; it comes at tier 1, just like the British 6 pounder, Sniper, and AEC. The brit has access to similar AT options to OKW at the 221 timing, the fact the Rak comes at tier 0 has absolutely no bearing on the 221/3 vs the UC. No, it does not. Not even close. Combat is the primary role of the 221, and honestly even the 223. The 221 gains armour with the 223 upgrade, if it's "Primary role" was to just be a cache, why would its combat performance improve with the upgrade, and why are the first three levels of veterancy for the unit focused around making it more combat-capable? No, it is not. Healing on field and assisting infantry against other infantry in cover is. Lockdown is what the 221/3 transitions into after the Light Vehicle phase ends, it isnt it's "primary purpose", as building a 221, immediately turning it into a 223, and then immediately locking down a sector is not an efficient use of the unit. But the UC is? Yes. Its very much supposed to fight against anything below 222. It has stats to do just that and upgrade that makes it even better. It also does not provide any utility, its not needed as a transport and not a single soul ever uses it as such and it loses that ability when upgraded. Contrary to ost, UKF does not have long range "fausts" and contrary to OKW, USF does not have T0 ATG. I do hope you realise that just because you say something is true, this doesn't actually make it the case? The UC's intended targets are similarly infantry, It's an AI vehicle primarily, which is rather supported by the fact it can upgrade into a flamethrower. It has two AI upgrade paths. Yes. UCs primary role is fighting infantry. Its secondary is to keep axis ultra lights away from tommies, because otherwise its free, uncounterable attrition damage. And if you still have any doubts about 221 role, go ask Sander or Miragefla. In: COH2 Balance |
Thread: Late game performances of Volksgrenadiers and veterancy3 Apr 2021, 16:38 PM
And its less then regular vet+weapon upgrade. In: COH2 Balance |