No such thing as "best" here.
They have fundamentally different playstyles and uses.
All of them excel in different situations and depend exclusively on playstyle and use.

Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Best OKW doctrinal Infantry?4 Apr 2016, 14:51 PM
No such thing as "best" here. They have fundamentally different playstyles and uses. All of them excel in different situations and depend exclusively on playstyle and use. In: COH2 Balance |
Thread: Idea for Penals4 Apr 2016, 14:48 PM
Specialization in feeding vet to other units is not a specialization. And penals have pretty much the same role as rifles-stronger mainline inf with no team weapon support, except they don't have even the third of utility of rifles. But you're too damn stupid/stubborn to comprehend that as the sole thought of actually having to put effort to counter penals makes you shit yourself out of fear as I can't see any other reason why you'd be so stubborn against making the unit work. And when units balance is bad, you mess with it AKA fix the unit. No in all cases. Soviet have a wide selection of doctrinal support weapon, doctrinal infatry snipers and transports. Irrelevant, we're talking stock units here in a dedicated AI tier that doesn't excel at AI. Totally arbitrary conclusion. SVT a semi automatic and it should be designed to be good at mid range. Like.. for examle... M1 garand? You know, the good-at-mid-range rifle that happen to not be utterly useless at long range? Or G43 for exactly the same reason? 2 out of 3 semi autos are good at long range. Conclusion is simple. Axis mainline infatry by design are meant to excel at long range fights and lose in other ranges (accept UKF). 2 out of 3 allied armies basic inf are effective long range fighters. 2 out of these units are also more expensive then basic axis units. I do wonder, who do penals have more in common with... cheap conscript that is supposed to be spammed and not scale, or AI focused infantry that costs more then axis basic inf ![]() It means that Penals will win the engagements against Gren and Volks in all range due to more EHP and will shred to pieces any other infatry trying to close in before it can close in or simply bleed them out...That would force HMG spam that can still be countered by snipers and m3s... That is exactly the gardening point! Grens are general inf. Volks are general inf. Penals are AI specialists that cost more then both of them and come from dedicated AI tier. Plus grens will still stomp them with LMG and OKW elite inf will outperform them at range anyway. You're talking conscripts here. And most importantly WHY do you object to having bolt action rifles?All small arm weapon including flamer are AI, glad that we agree that flamer are anti-garrison on top of that And why you insist so hard on them? They have SVTs and as shown by *insert any other AI unit of any other army here*, it doesn't matter which weapon unit uses, if its a rifle(both semi autos and bolt action), its effective at ALL ranges, unless you're talking builder units. The ONLY difference being stock semi autos deal 8 dmg while stock rifles deal 16, making semi autos less bursty and RNG dependend* *does not apply to osttruppen. In: COH2 Balance |
Thread: New expansion pack spotted in Steam DB4 Apr 2016, 14:36 PM
Now that the naive imperial tentacle porn and fasist pasta fans dreams were crushed, we can move on ![]() I don't even know what did they expected on the April 1st ![]() In: Lobby |
Thread: Light Vehicles need some adjustments4 Apr 2016, 14:12 PM
What's wrong with the 222? According to your table it's got the highest hp but the lowest damage output and penetration. 222 has 2 weapons and he posted ONLY the coax. Autocannon have 40 penetration and 20 dmg per shot He just gave the raw values without incliding them in DPS, so here is the DPS: UC: 9,3 FAR 9,4 CLOSE Kubel: 7 FAR 11,9 CLOSE M3: 4,1 FAR 16,4 CLOSE 222: 8,3 FAR 24 CLOSE So, as you can see, not only 222 is one of the cheapest, its also hands down most powerful one and is able to fight independent of other squads thanks to turret. It also has enough AT to reliably damage and in numbers of at least 2 even KILL light tanks. In: COH2 Balance |
Thread: Some inconsistencies and Issues4 Apr 2016, 13:33 PM
UPDATE 04 April So why aren't you comparing to the flamer upgrade then and heavy engies upgrade instead? Heavy engies upgrade provides vickers that doesn't really take weapon slot. You should compare that to doctrinal flamer upgrade. e: Ok, you meant the sturmpios. OKW is pretty much always a special snowflake, for whatever reason, they don't even need friendly territory to upgrade. In: COH2 Balance |
Thread: Radio Silence from Relic4 Apr 2016, 10:15 AM
Kyle made a couple of posts on official forums, but just stuff addressing the forums. In: Lobby |
Thread: Penals Adjustment4 Apr 2016, 08:41 AM
Irrelevant, weapon profiles can be adjusted so 6 SVTs have the same DPS as 5 M1s. 2) riflemen do not get a OP boost in their DPS at Vet3 No, instead they get much more REC ACC, access incomparably better weapons, much more utility(AT, AT and smoke nades). 3) riflemen with flamers where over performing Because:they get much more REC ACC, much more utility(AT, AT and smoke nades). 4) M1 garrand is generally a weapon that over-performs because contrary to soviet their support weapon under-perform Exclusively in your head. Plus tell me, which support weapons will be behind penals if you go T1? 5) increase damage to increase DPS for fast firing weapons is the wrong way to about it because these weapon become way too lethal at close You've heard of these stats called accuracy and cooldown? They can be adjusted depending on range. For different reasons, but I agree that DMG increase is not the way to go. 6) their proposed numbers are greatly over performing making them better than Guard mosin rifle at all ranges Again, in your head mostly. Guards are completely different squad with different use, scaling and weapons. Weapon profiles was a great improvement in the game and should be followed as much as possible. If a unit need more DPS at certain range it should change weapon type and not change the profile of the weapon... You don't even understand weapon profiles, what they are and what they do.... LMG weapon profile was completely changed at least twice. AT rifle weapon profile was completely changed twice again. G43s also had different profile then they used to. Same for RET carbines or PPSHs in general. You're repeating "weapon profiles this, weapon profiles that". Well guess what, weapon profiles rules you seem to stick to are OUTDATED for 2 years. There is no such thing as general weapon profiles for weapon groups. Its all about balance now. If SVT weapon profile DOES NOT FULFILL UNITS ROLE then IT NEEDS CHANGE. Since short and mid DPS are comparable to other semi auto, it means LONG RANGE part of the profile needs adjustment, therefore long range DPS needs a boost. Done. No higher philosophy behind this. In: COH2 Gameplay |
Thread: Penals Adjustment4 Apr 2016, 08:00 AM
Heard of guard motor or mechanized support? Even combined arms is good atm. In: COH2 Gameplay |
Thread: Sexton - most pointless unit ever4 Apr 2016, 07:57 AM
Greyhound's fighting capabilities might be bad but its still great recon unit with sight bonuses same as t70 observer mode at vet2/3 while greyhound dont have to go to observer mode so it shoot all the time while providing sight for 3/4 of the map. Combine vet 3 greyhound with jacksons and u got ultimate anti tank power on the field with unlimited sight. M20 got exactly same sight bonuses, cost half as much fuel, is easier to vet up, puts down mines and arrives earlier. Why greyhound again? Anyway, I had a dream. In that dream the PERFECT faction was born. Relic emergency force: Main infantry: Penals. AT inf squad: PTRS cons, but PTRS are too damn good to be a stock weapon, so lets put it doctrinally only in shitty one dimensional no-late game doc. HMG: MG34 AT gun: M-42 Early game indirect fire: Fighting position rifle nade(lets say CEs use them, RETs scale way to good to be here) Light vehicles: Greyhound WC51 250 And non up gradable USF M3. Medium armor: Well, T34/76 obviously! And for AI I'll go with Brummbar. Heavy tank: KV-2 Indirect fire: Sexton, there was no alternative here. Now tell me, who wouldn't want to play with that faction? In: COH2 Gameplay |
Thread: Volks nerf4 Apr 2016, 06:57 AM
OMG a real, breathing conscript! In: COH2 Balance |
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