As I pointed out creating new strategies can be very easily achieved by minor adjustment to units. The changes introduced are changing faction design.
Yes.
This happens when the basic faction design doesn't work.
Soviet changes allow them to pick more doctrine choices, current reliance on armor and infantry created maxim spam and tank call-in meta, which would not change unless big changes like the ones in the mod are made.
USF where design to have strong mainline infantry strong light vehicle play and weak support weapons.
Now their support weapons are buffed to a level that is close to Wer and that is faction redesign.
Wrong, USF design is to have limited options at the start of the game and expand them with flexible tech and side upgrades.
No one ever stated that their support weapons are supposed to be inferior, especially if things like their HMG comes last and costs most-that is NOT an indicator of weak unit, on the very contrary, if anything, unit arriving with such limitations should be more powerful with its counterparts.
Buffs to AT gun hardly make it on pair with any other.
SU where designed to have weak stock units and very efficient doctrinal units.
And as I've said, this design have proven to NOT work, just like old tech design.
Its limiting and extremely punishing if you don't have the IWIN doctrine setup.
Now their Penals are buff to riflemen levels in AI and another 4 stock units received buffs again that is faction redesigned.
Rifles are generalist basic infantry.
Penals are tech locked AI specialists.
Generalist infantry outperformed AI specialists by a long shot since forever.
Now it won't.
OKW are all over the place receiving a huge buff in AI buff in their infantry again being redesigned.
OKW struggled with early AI and was overpowering with AT at all stages of the game.
That was fixed.
That leaves UKF one of the factions needing redesign almost untouched and Wer probably in about the same place and probably struggling against the new Soviet and USF.
And what do you think UKF needs?
Churchills need a 2nd look(especially the stock one) and that is all.
Emplacements are not going anywhere.
EFA armies veterancy are almost identical for most units of the same type and remain the same although most of this units have seen drastic changes.
This I can agree only to a point.
Both penals and SU-85 got vet change with their revamp.
Unit abilities remain mostly the same for EFA. I mean how many trip wire flares, tank that can cap and medic kits does player need?
This I can agree with as well, though again, penal vet1 change might be a start of better vet in the future.
Commander abilities remain the same although the new abilities are usually far better than the old ones.
At this time and after years of addressing this by community, I would just drop the topic.
Relic clearly isn't interested in the slightest of making changes here.
Economy based abilities got changes and that is good for risk and reward, but don't expect anything else for old docs. They're dead.
And there is still a large number of bugs.
Bugs are not balance.
Addressing them have nothing to do with addressing balance issues.