Do you still think there is different types of L2P? You didn't address that point.
Does poor squad preservation and picking unfavorable engagements go to the same L2P category as needing to close the game as allies before a JT that pierces every world object in the game hits the field? (WFA launch days)
Should measures be taken if you need to outplay your opponent significantly to counter a certain build, unit or another gimmicky mechanic just to retain equal footing in the game?
As a disclaimer this is not a faction specific issue naturally.
Ability to pull engagements with your own micro and positioning,
ability to strategise and plan your next action,
ability to recognize what your opponent is going to do next, anticipate it and adapt to it,
ability to recognize every single units weakness and strengths to counter it,
knowledge of maps and their vital points,
knowledge about different BOs against different factions and their BOs and strats.
All of it are different skill you need to possess to truly success and yes, all of them go into a single L2P bag.