SU-76 almost always shoots at targets of much greater value - cheaper units damaging expensive units always vetted quickly.
The same in reverse applies to flame tanks and why they never can get any vet before being wiped themselves.
I'm in full support of re-evaluating vet of eastern factions as their veterancy for most part is still very generalist and ignores specialist units, unlike WFA factions vet which provides both, varied stats tailored to the units use and interesting passives.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: XP values need to be looked at. 11 Apr 2018, 14:36 PM
In: Lobby |
Thread: Balance 2018 2vs211 Apr 2018, 12:49 PM
They made a durable cqc squad excel at range dps. They switched the role of the unit, erasing ist intended weakness distance. Please katitof, post here the DPS of dual brens, oh and when it comes to durability, pretty sure ukf can even upgrade to a 5th man too making them more durable. go troll elsewhere pls I'll do more then that when I get home, I will post you old m1919 DPS values and current bren values as well as compare them to max range DPS of rifles and tommies and base CQC dps of rifles and tommies to illustrate you that old m1919 was much higher DPS increase while squad still kept very potent cqc DPS, which is most certainly NOT the case with tommies, who benefit from the upgrade in much lesser way then rifles did from theirs. You can read text, but you can not interpret values and unit roles. In: COH2 Balance |
Thread: re-evaluting the panther's range and HP11 Apr 2018, 11:41 AM
And panther(ost) can smoke and safely retreat. Preservation abilities are much better then non damaging offensive support. Ist useful, but ist not same tier. Plus, ukf does not have access to any other form of mobile smoke, while all other factions do, sometimes from multiple doctrinal and non doctrinal sources. And last time I checked, panther did not struggled against cromwells at close range. In: COH2 Balance |
Thread: Balance 2018 2vs211 Apr 2018, 04:44 AM
Do you even know the reason dual LMGs for rifles were removed or you're trying to apply some non existing general rule here? In: COH2 Balance |
Thread: Requirement for specialized call-in vehicles.10 Apr 2018, 17:22 PM
I do agree that specialist vehicles did not needed that change. Why was it even implemented? Someone was winning games with hetzer/kv-8 spam? In: Lobby |
Thread: Balance 2018 2vs210 Apr 2018, 13:24 PM
The only reason to ever have 5 rifles on field is if both of your officers are dead and you really do not want to get them back. In: COH2 Balance |
Thread: Balance 2018 2vs210 Apr 2018, 11:38 AM
And again, that is micro vs strategy, literally practice vs theory. Is it justified L2P when you lose squads to pre nerf mininuke gammon bombs from camo? Camo ambush isn't really any different then stepping on a mine or walking into a demo. Sometimes you can prevent it, sometimes not, if you have great awareness, you might dodge it, if you're average player, tough luck. I'd probably fall for it if it was used on me while I microed elsewhere. While old gammon was quite potent, the scenario you describe can happen with literally any infiltration squad as they all have nades, especially axis bundle nades, which were turned into these mininukes recently. In: COH2 Balance |
Thread: Balance 2018 2vs210 Apr 2018, 11:11 AM
Ability to pull engagements with your own micro and positioning, ability to strategise and plan your next action, ability to recognize what your opponent is going to do next, anticipate it and adapt to it, ability to recognize every single units weakness and strengths to counter it, knowledge of maps and their vital points, knowledge about different BOs against different factions and their BOs and strats. All of it are different skill you need to possess to truly success and yes, all of them go into a single L2P bag. In: COH2 Balance |
Thread: How to use the Sturmtiger now?10 Apr 2018, 09:46 AM
Using it against weapon crews in general would be the best idea. Another one already aforementioned would be overwatching VPs. I can also think of using ISG smoke to move it closer for a bigger surprise, now that OKW does have smoke as well. It still have the range needed to actually pull an accurate shot, contrary to AVRE, which is just moving AT vet block. Strumtiger is an even bigger resource waste than the KT Bad artisan will always blame the tools. In: COH2 Gameplay |
Thread: Balance 2018 2vs210 Apr 2018, 06:23 AM
I just have a question for people against USF/UKF double weapons slot. Do they want Riflemen and Tommies being weaker than Gren or Volks? Because that's what actually Riflemen and Tommies with one weapon are. I'd say they want limit to one weapon, which then would require to be buffed as DPS increase from BREN is nowhere near DPS increase from LMG42, same goes for STGs vs 1 BAR, which would lead to quicker model snipes, which would lead to more QQ threads. Alternative would be current DPS and price reduction to 40 muni, which in turn would mean that every singular unit would have a weapon upgrade, including vehicle crews, because the weapons would now have cost corresponding to their performance. The one truly overpowered squad after dual equipped weapons were double vickers conscripts. In: COH2 Balance |
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