Game features like the 2 man sniper team?
Or turning PACK howi into regular, super slow, non retreating mortar which still has massive cost and requires 3 men to crew.
The mechanics of giving weapon across factions with the m5 will be problematic. Relic already reduced the weapon slots of conscripts because of it.
1) You were saying exactly the same Thing about USF vehicle crews and armor Transfers, yet no one ever does that and if someone does, its not a problem at all.
2) Cons got their own buffs tailored for their own playstyle, especially durability vet which does not go well with Long range weaponry.
It would be really helpful for the game if similar solution where applied to similar issues, the number of unique features is quite big and its seem to be growing patch after patch.
But your idea of that is dumbing down, mirroring and erasing unique Features of the Units all together. USF M3 medkits and muni HT being prime examples of you trying to oush that agenda.
It does not help the game, it makes it even more plain and bland.
The solution of bonuses and penalties addresses most problem with drop-able weapons universally in single solution that is easy to understand.
Weren't you against having 100 different types of the same weapon when multiple PTRS variants were introduced and discussed?
This essentially is the exact same thing, just changed on squad level instead of weapon level.
The solution of the bren is not bad (although if it is not touched it will be op in commandos hands) but Vickers K is still a problem specifically since Ro.E. can get 2-3 LMG.
There is literally ONE player who puts brens on commandos and he does not even play meta.
Do not use extremely rare situational quirks as foundation for something prevelant.
LMG REs are also a thing of the past.
Imo turning bren into "assault rifle" profile would be a better from design point of view.
Tommies are supposed to be weaker at close range, that would lead to Situation equally bad as 2 M1919 for rifles in the past, just with reverse profile.