snip
You're right, I haven't filtered it correctly.
Tho the only meaningful difference is, UKF is even lower then anticipated and OKW does just as fine as all others.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: okw is trash19 Apr 2021, 21:01 PM
snip You're right, I haven't filtered it correctly. Tho the only meaningful difference is, UKF is even lower then anticipated and OKW does just as fine as all others. In: COH2 Gameplay |
Thread: Buff for 5 man grens19 Apr 2021, 20:03 PM
If 5-men grens are shit how come professional streamers like Dane still use them??? Checkmate wehraboos. Well, ID doesn't know that wehr has medic upgrade for bunker to heal his troops and VSL offers free medkits. Its like that doctrine was specifically made for him, so he stops running around with half health squads, losing to everything and blaming balance vocally on his streams. In: COH2 Balance |
Thread: okw is trash19 Apr 2021, 19:55 PM
You mean these win rates? ![]() These winrates, which say OKW is on pair with all other factions except for UKF, which actually is rock bottom? And OKW winrates only grow up with game modes, while brit one get laughably low. Have you forgotten we have access to actual win rates now and your imaginary BS win rates can be instantly abolished? In: COH2 Gameplay |
Thread: Suggest to remove pre-made commanders 19 Apr 2021, 19:52 PM
That's not some kind of magical equalizer, that's how ELO actually works. And the game can't tell how imbalanced units you are using are and if the game can tell it, so can the deves and fix it. Please stop mental gymnastics to excuse P2win CoHo had. In: COH2 Gameplay |
Thread: Buff for 5 man grens19 Apr 2021, 10:35 AM
Grens were never meant to work independently. That applies to VSL too. You don't know about 251 and 250, do you? In: COH2 Balance |
Thread: UKF in ML so far...19 Apr 2021, 08:39 AM
nah im suggested buffs by reducing pop cap back to old and increasing main gun aoe against infantry units, at the expense of AT damage. something like double churchill with 1 more RE support or ATG But why? What is balance reason behind it? What is that supposed to achieve? What is not right with current version? Why its current main gun + vet1 MGs + pintle is not enough vs infantry? This is kind of "buff" I would expect from vipper trying to neuter another allied unit. In: COH2 Balance |
Thread: UKF in ML so far...19 Apr 2021, 08:23 AM
If you want AI focused vehicle that works with firefly, there is centaur for that already too. Why are you so hellbent to nerf churchill again? Why are you trying to push it into a role that is already covered by another vehicle, 2 out of 3 ways of doing it is a churchill already? It completely lost its relevance after last nerfs to the point where it had buffs. In: COH2 Balance |
Thread: UKF in ML so far...19 Apr 2021, 08:15 AM
Now you are describing croc. In: COH2 Balance |
Thread: UKF in ML so far...19 Apr 2021, 08:11 AM
we want to reduce its strength against tank and make it more hardy as a front line infantry clearing tank, as its unit description said. Infantry support tank does not mean a tank dedicated to killing infantry. It means a tank that is slow and armored enough to advance together with infantry. Also, AVRE, you are describing AVRE here. In: COH2 Balance |
Thread: Commander Update Beta 2021 - OKW Feedback19 Apr 2021, 07:09 AM
I'd like to see the 3rd rework of JLI like giving them another upgrade that grants them something like STG44s and a grenade like the old OST Stormtroopers. So in the end it is left to player to choose between a long range anti-sniper/support infantry and an STG44 wielding camouflaging ambush squad. They are not anti sniper support. They ARE sniper support. OKW also does have elite STG troops as well as camo squad with full auto weapons, so both parts of that role are taken firmly already. In: COH2 Balance |
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