Axis players:
Penuls 2 stronk, such stronk inf should never be in early tier!
Also axis players:
Lets put Obers in T0!
Also remove any and all possible faction disadvantages or reason to backtech later from going T1 or T2, because reasons! |
do i need to remind you that USF has mortar Halftracks too?
And it doesn't have defensive smoke the vehicles he mentioned specifically have.
Your point? |
Wow and this one takes the prize. The literal exaggeration in a single sentence. I wish KT were that good but alliebabies would be crying because of it all the time, oh wait it already happens. Brumbarr would be shadowed by KT with such AI potential...
But wait, theres more, its an exaggeration plus a victimhood message, quite confusing, if you mean by sensible meaning, its like you pretend to force someone to think like you, but no reason or watsoever.
Anyways i disagree.
You confused what KT does when it hits with how often it actually hits.
I'll let you figure out yourself why its not accurate vs infantry anymore, but when it rolls jackpot and hits, its a squad wipe. |
Shinhoto Chi-Ha with a long 47-mm cannon. Their guns were tested by shooting at the captured American M3 "Stuart". The relatively thick frontal armor of this tank was penetrated by Japanese cannon with great difficulty, but on the tests of "Shinhoto Chi-Kha" pierced M3 armor with three of six hits from a distance of 1000 meters and six of nine hits at a distance of 800 meters.
Meanwhile, Sherman which was also used on the islands, literally any variant was completely immune against it except shortest of ranges.
You know your army tanks are shit, when you boast about being able to penetrate Stuart LIGHT TANK and yes, its armor was relatively thick, in relation to light tanks, it was paper thin in relation to everything else coming after it. |
A PzIV firing on FF at range 45 while moving has 29% chance to score a hit and a 69% chance to penetrate.
Total chance to score a hit and penetrate is 20% (should be a bit higher due to collision hits.)
And there I was, thinking P4 firing at FF at 45 range while moving has 0 chance to hit and 0 chance to penetrate, because its range was 40. |
a brawler is a brawler, take hit and deal damage, if u meant hit-and-run like Jackson then it is not
No, brawler can take a hit and dish it out.
Panther is a brawler. Easy 8 is a brawler. T34/85 is a brawler. Comet is a brawler.
FF is just a slow firing TD with above average armor for allied TD standards. It'll be roflstomped even by P4 when it'll try to "brawl" against it, unless you'll be really lucky and score a deflect, but if you need luck for that, then you most certainly aren't looking at brawler unit. |
Both the US army and the Japanese army at the Pacific were very diverse, so much that you could make two or more different factions out of each without repeating many units.
I dont think there is a need for a call in heavy tank in order for a faction to be interesting, in fact, in CoH2 I barely use heavy armour commanders.
Japanese:
-infantry
-cars
-trucks
-small caliber ordnance
USF:
-pretty much the same as we have now in game + more flamethrowers and Stuarts and other light armor suitable for landings.
Ground forces of Japan(especially Japan) and USF were not that diverse, the air force and navy were. |
the FF is more of a brawler than the jackson actually as it has Sherman armor
And what is it going to brawl against with that mobility and rate of fire? Luchs? |
I thought the zis doesn't have a bonus when attacking from camo. At any rate I'd gladly give the rakk more reliability and remove the capacity to cheese than keep the cheese to justify being meh
Wouldn't be of any use as doctrinal slot occupying ability if it didn't as camo alone itself is pretty bad compared to rak. |
If camo is such an issue, just make it same as ZiS-3 camo, where its effective just to change facing when in camo. |