why are they obv better ?
Reliability of DPS, extra sight.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: USA September patch discussion6 Sep 2019, 06:53 AM
why are they obv better ? Reliability of DPS, extra sight. In: COH2 Balance |
Thread: OKW September patch discussion5 Sep 2019, 23:02 PM
overall it’s a nerf, let’s not forget jt can’t move the gun like elefant Read the changes? Increase Gun Traverse from 6 to 12 In: COH2 Balance |
Thread: Obers arriving earlier5 Sep 2019, 19:43 PM
Except massive bias, you have something else, perhaps valid, to base that on? 2. Contrary to common belief riflemen are top tier also, though ealrygame is their weakest spot, once vetted and upgunned they solidify and commander squads give the minimal support they need. So top tier they needed to be buffed now? 3. Volks have been target of rightful complaints of their performance, their original design was a mixture of conscripts and grenadiers and this proved to be too effective, nerfing them into the right spot leaves a big enough gap in the mainline department of OKM Their first iteration was con-gren mix. Their current life iteration is beefed up grens without a range they would underperform at. Also, their performance got completely untouched, they simply got a cost to match that performance, so that as well isn't an argument. Possible solutions are either buff Luchs timing and power or to enable a new opening with obers without upgrades. That makes no sense what so ever no matter how you want to look at it or how you want to explain it. So set aside ranting and start using that thing between the ears to understand Take your own advise and stop ignoring the fact that penals arrive late and are always outnumbered, warranting their performance and, if they were cost inefficient as you claim they should be for whatever mad reason, they would require to be buffed. In: COH2 Balance |
Thread: What faction and modus get played most / less!5 Sep 2019, 13:31 PM
What amuses me the most about these statistics is that team games are more popular. But they balance only around 1vs1. There are more casual drivers then professional race drivers, yet races have rules made for the latter. There are more casual football players then professionals playing in famous teams. It doesn't matter what is popular, only what is competitive. Rules apply equally to competitive and non competitive and the latter not being good enough to capitalize on them isn't an excuse for anything. Also, it all comes together now that you think about how many wehraboos there are compared to others and by the sheer rule of statistics, its self explanatory why ost bois playing allies always have higher ranks - less competition means better results. Had no idea WM is so popular and brit so unplayed. USF too, i mean OKW and USF come in the same time and USF is OP, why people play OKW ?lol We've known that for ages based on how easy it is to get higher ranks for these factions. In: Lobby |
Thread: USA September patch discussion5 Sep 2019, 07:05 AM
Because its AI vehicle. You want to kill luchs, you get Stuart. In: COH2 Balance |
Thread: OKW September patch discussion4 Sep 2019, 19:41 PM
Its funny, because my source was this: https://coh2db.com/stats/ Which was made by cruzz as far as I'm aware. In: COH2 Balance |
Thread: OKW September patch discussion4 Sep 2019, 14:23 PM
As we are talking about OKW and KT changes, can I ask for reduce MG price for KT? Every other OKW tank has it for 50 munis , don't get why KT need to buy for 20 munis more. Because its a stronger MG. Its slightly weaker up to range 5, but if you have infantry at that range to your KT, it means you fucked up and are about to kiss AT satchel and from range 5 and up, its stronger. In: COH2 Balance |
Thread: Soviet September patch discussion4 Sep 2019, 14:17 PM
Hence what I've said in the first sentence? Last sentence regards to people complaining about them being "op" now, while completely ignoring everything else that isn't 1v1 vacuum scenario. For the timing - grens says hello. Go check the build time for grens and ost T1 and compare that to soviet T1 and penals. Then go and compare how long it takes to build 3 grens and how long it takes to build 3 penals, including manpower income. Return with surprised pikachu face. It needs complete revamp of penals but it's possible and it could work, possibly better than current solution I honestly doubt that, given what mod team already said about penals and penal openings. In: COH2 Balance |
Thread: Soviet September patch discussion4 Sep 2019, 14:10 PM
And that would require cost decrease to base unit significant enough to warrant additional investment after which you might just as well roll penals into cons and give the upgrades to cons instead. Also, PFs comparison isn't exactly valid as volks contrary to cons are excellent infantry from get go. You are all also completely ignoring for whatever reason timing, penals arrive much later then any other mainline and are always outnumbered and opening with penals leaves you with much lower map control in early game, exposing you to lights and you think its a good idea to delay own lights even further? Stop looking at matchup as 1 penal vs 1 gren/volk. Start looking at it as 2 penals vs 3 grens/volks as that's much more realistic for the timing and the cost. In: COH2 Balance |
Thread: Soviet September patch discussion4 Sep 2019, 13:50 PM
Or it could completely backfire and move soviets back into call-in inf spam meta due to inefficient resource having to be pumped into infantry to be competitive, forcing tech delay every single time. Keep in mind that for side tech to be a viable option, base unit also needs to be cost efficient and viable option, otherwise you'll just repeat cons again. Trying to force side upgrades with excuse of them having doctrinal infantries is extremely bad argument, given that current penal state is a direct response to allow soviets to play without call-in infantry doctrines. T2 will never be attractive option if maxim remains inefficient and con 7th man comes so late. Best case scenario, meta will shift back to M3 flamer into cons+snipers into guard spam. In: COH2 Balance |
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