I use rockets
Instructions unclear, all zooka RETs are dead.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: 50 cal - Why is it so good? 26 Sep 2019, 11:29 AM
Instructions unclear, all zooka RETs are dead. In: COH2 Balance |
Thread: allow 7 man Conscripts PPSH41 or PTRS25 Sep 2019, 14:21 PM
Their weapon profile very much says they are NOT close combat specialists. once more: it was postet that cons lose to all other mainline infantry. thats wrong with ppsh...right is: they win easily any Engagement vs them when equipped with ppsh and use sprint Go play soviets, do this and report your findings. In: COH2 Balance |
Thread: about okw medikit25 Sep 2019, 13:53 PM
StuG confirmed sneks AT partner ![]() ![]() In: COH2 Balance |
Thread: about okw medikit25 Sep 2019, 12:40 PM
it has down side, u can't rush anything as the cost of tech is not skippable like weapons upgrades No, you can't. You always have it when you need it naturally, without having to think about it. You don't need weapon upgrades very early, because you aren't going to have any muni to benefit from it. ex ukf can bring centaur out by 145 fuel, usf can rush to lv m20 and stuart (like it always does in all top lvl games) u can't do that to with okw, and similarly with osther , while u can rush a ostwind at the same time as a centaur u will have to skip tier 1 and 2 losing both lmg ,snares and nades + all the units from tech All factions can pump out a med tank at around the same time. That's one benchmark we have. That benchmark is for rushing, therefore not including upgrade side costs. Changing vehicle to suit your argument isn't really helping you in any way. In: COH2 Balance |
Thread: allow 7 man Conscripts PPSH41 or PTRS25 Sep 2019, 11:50 AM
I guess you've never used PGs, who beat them without much of a fuss, or HMG42, which stops them dead in their tracks. You do realize that ost can build something else but grens? In: COH2 Balance |
Thread: about okw medikit25 Sep 2019, 11:16 AM
> people claim stg comes eralier than other upgrade Yeah, in theory, if you don't really care about actually winning the game or even be competitive by 8th minute, I guess you could do that. But just because you can, doesn't mean its a good idea. If you're getting weapon upgrades as USF before tiering and ambulance, you're clueless. In UKF case its even more stupid as sections need to rely on that AEC pretty damn fast now as they aren't dominating anything anymore by themselves and need support, early weapon unlock is only going to delay your tech and bite you in the ass. Free unlock with tech really does not have any downside, no matter how you want to put it out. In: COH2 Balance |
Thread: about okw medikit25 Sep 2019, 11:02 AM
let's do some math, at the earliest u can get stg by paying 15 + 25 - 10 from the starting fuel Sometimes it feels like comprehending what a side cost is would literally split your skull open and kill you instantly by making your brain implode on itself. What your trying to say here makes no sense. In: COH2 Balance |
Thread: Infiltration Commandos Manpower Change25 Sep 2019, 07:27 AM
Rather than spawning with a partial squad, I'd prefer they be like Stormtroopers or Airborne Guards and spawn with Lee Enfields, with a free upgrade to STEN.
Read the thread? They have no rifle animation. That's why they have less men instead of rifles(also, british commandos never used rifles). In: COH2 Balance |
Thread: Fallshirmjager vs Shock Troopes vs Paratroopers24 Sep 2019, 23:04 PM
Since allied weapons are balanced around fighting 4 man squads with potent support. yes, i'm comparing them to paras, because ther in a doc like paras, ther both fkin paratroopers for gods sake. Nobody said they HAVE to be EXACTLY like obers, they have to able to compete with obers or whats the point of choosing them over obers in the first place? Do you also compare Universal Carrier to King Tiger, because they both have tracks, both come from T0 and both have are stock? Falls are nothing like paras, unless you count the name. Airborne guards, who also happen to be infiltration unit, are the closest in terms of effective range and deployment. Commandos are closest in combat application. And there is nothing that comes even close to falls utility kit. again with ur lies, ther not better in performance, they lose to paras, are you really going to act that ignorant. In case ur half blind i clearly said they would lose utility like ther snare (cost increase in another thread) if you add more models They beat LMG paras at close range and they beat thompson paras at long range. Your point? In: COH2 Balance |
Thread: Fallshirmjager vs Shock Troopes vs Paratroopers24 Sep 2019, 19:57 PM
No, they are supposed to be ambush infiltration squad. If you want to blob strong infantry, nothing will replace obers. In: COH2 Balance |
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