But that still could be the same for an Open End Pop cap. You can't just spam what you want when this means getting less ressources
That still means strong gets stronger and weaker can't catch up.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Open End Pop cap?15 Jul 2021, 11:50 AM
That still means strong gets stronger and weaker can't catch up. In: COH3 Central |
Thread: Open End Pop cap?15 Jul 2021, 11:19 AM
Its one of the comeback allowing mechanics coh series is famous for, you'll always have a hard cap as default setting. You're supposed to plan your army composition, not just spam when you can. Also, there do seem to be withdrawal ability, at least for armor, not sure if its campaign thing or actual feature tho, we'll have to wait for multiplayer test. In: COH3 Central |
Thread: Relic: Concerns about art direction15 Jul 2021, 11:13 AM
It's the year 2021, where everyone has to complain about games not being tailored to perfection for their personal use. Some people just can't tell the difference between pre-alpha and release client. Ignorance is bliss, this is why we have to deal with life service bullshit from AAA publishers, players are just too ignorant to stand up against it. In: COH3 Central |
Thread: Base building automatons15 Jul 2021, 10:49 AM
You're equating frontline usefulness with being a mandatory tech progression(since vanila factions can't tech without them) and that is not very valid comparison. Sturms carry early game well and are REALLY good at repairing, you don't need to have more then 1 for unit to be useful and you feel how useful and important the unit is when you lose it. I do agree REs do not have as much importance, but they still make an excellent bazooka platform and that Pershing obviously isn't going to repair itself, mine sweeping is invaluable regardless of game mode.
Yeah, it does boil down to this. 2 factions having to give up ground and retreat a squad off the field when they don't have to, while 3 factions don't has nothing to do with strategy or tactics, you're just forced to do so when you want to tech when you actually can. In: COH3 Central |
Thread: Will this game still receive support until COH3's release?15 Jul 2021, 10:35 AM
The trailer wasnt good but like a lot of games, epsecially COH2 it will probably need a year AFTER release to be any good. Lets hope it doesn't get DoW 3'd before then. Contrary to DoW3 and what butthurt ignorants who don't know what pre-alpha means preach, CoH3 holds CoH spirit pretty well and there is a lot of improvement. So far I haven't encountered a single thing that I would hate/want to be changed that couldn't be blamed on pre-alpha rough state itself. In: Lobby |
Thread: Base building automatons15 Jul 2021, 09:11 AM
On the one hand, yes, on the other, no. If engineers do not build buildings in the game, they have lost a lot of importance, Need to strengthen their main role of construction: each faction should be able to build fortifications / mines / and so on without a commander EFA and UKF engineers don't build base structures and they are as important as ever. These mines and wires won't build/clear themselves. In: COH3 Central |
Thread: Base building automatons15 Jul 2021, 08:42 AM
I don't mind it but I'd prefer having the additional trade off of engineers being busy for a while when teching. The amount of butthurt we've had in coh2 about vanila factions engineers having to sit there and construct while others just pressed a button meant it was pretty much inevitable to see this in coh3 as a basic feature for all factions. I can't see a single downside to that move. In: COH3 Central |
Thread: Base building automatons15 Jul 2021, 07:52 AM
Is a good feature, I welcome it. In: COH3 Central |
Thread: Fans have been playing Company of Heroes 3 for years14 Jul 2021, 21:24 PM
There were more resource points on larger maps, but they also gave less resources in return in 2v2 and even less in 3v3, cost to upgrade power relays remained the same across them, they just gave less in return as there were more points to upgrade, it effectively diminished resource creep in team games and kept the pacing similar with all 3 modes. In: COH3 Central |
Thread: Is the Black Prince supposed to be some kind of easter egg?14 Jul 2021, 21:22 PM
Why they weren't upset when some of the most obscure and irrelevant to the war units made it to the axis faction across 2 games? Can we use Super Pershing then? It was deployed to EU theater. In: COH3 Central |
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