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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: What if ostruppen could merge with other units24 Nov 2019, 20:17 PM
Nie In: COH2 Balance |
Thread: Faction Rankings in 1v1 24 Nov 2019, 09:27 AM
Volks nerfs. In: COH2 Balance |
Thread: Faction Rankings in 1v1 24 Nov 2019, 08:58 AM
They were already stomping grens at that range, literally nothing changed here, except for engagement ending 3-5 seconds faster(because you're not going to stay there until you're wiped, are you?). In: COH2 Balance |
Thread: CoH3 Player Retention & Monetization23 Nov 2019, 21:11 PM
You're not talking to snek here, I'm fully aware what you meant. I'm simply saying that relic balancing crew is too incompetent for the short run, requiring too much time and too wide intervals to identify and fix problems. Balancing is very hard thing to do and you really need perfect people to do it, sadly, Relic never managed to get them, at least not on the product management and balance lead level. I believe they are simply too incompetent to deliberately release something broken and that is based on patch and expansion history of DoW and CoH series, units and factions going from OP to UP and OP again, never reaching even remote balance until community was directly involved. In: Lobby |
Thread: CoH3 Player Retention & Monetization23 Nov 2019, 19:46 PM
We've seen parts of this in CoH2 already. Factions that were batshit broken on release. Nobody with a bit of honesty at Relic could have looked at this and said "yep, that's a balanced state to start with and we can sort out the rest later". Knowing Relics history of balance.... well, lets just say I don't expect much balance of them in regards to anything. Vanila factions were equally broken as DLC ones, only difference here is vanila were balanced a bit already when DLCs released. Just look at any single relic RTS, doesn't matter if base or DLC factions, they ALL were broken op. In: Lobby |
Thread: Faction Rankings in 1v1 23 Nov 2019, 19:04 PM
March deployment patch allowed 100+ win streaks for good players on ost and allowed bad players to compete against top players in long games that would've been stomps otherwise. Even OKW infantry on release wasn't as bullshit overpowered as march deployment grens, they literally roflstomped any other infantry unit without even giving them a chance. What you've said is nothing compared to march deployment patch. The sole fact so many people remember that despite it being first year patch speaks volumes about its impact. Hell, I managed to pull of 1h+ game against Jesulin back then just because I picked ost and his superior skill and micro got literally nothing on a-moved grens. In: COH2 Balance |
Thread: Jagdtiger is horrible 23 Nov 2019, 18:33 PM
Well, technically yes, but "when it was OP" literally anything and everything was meta, because, well, it was op and could win games easily. I don't think there is a single unit that didn't made that op=meta list. In: COH2 Balance |
Thread: Jagdtiger is horrible 23 Nov 2019, 13:36 PM
Shame that Super Heavy TDs have been regulated to teamgame units. They never had a place in 1s and in 2s they were literal cancer, I still have nightmares from facing both, ele and jt at the same time. Good riddance they are niche instead of go-to choice now. In: COH2 Balance |
Thread: Jagdtiger is horrible 23 Nov 2019, 13:00 PM
How is the JT a balanced unit when it's literally never used? The same way soviet mortar, USF mortar, M5 quad, StuG III and many others are balanced and almost never used. I don't know about 3v3 or 4v4 but the JT is completely dead for 1v1 and 2v2. I understand the way the unit is designed is never going to make it particularly suitable for a 1v1 but it should be viable in 2v2 but it isnt't. That's why it needs help IMO. How is it a problem again? ISU isn't exactly your go-to choice in 1v1 either. Not all units work equally well in all game modes and there is nothing wrong with it. A lot of 1v1 non meta units are bordering on overpowered in team games, arty being prime example. Light vehicles are completely unviable and useless in 3v3 and 4v4, yet we don't see them being buffed. "Teamgame unit" ISU is perfectly fine in 2v2 and sometimes borderline uncounterable for OKW without either Ele-support from teammate or a combination of Panther + Stuka AT planes. But I guess sniping units across the map is somehow not cancerous and only JT/Ele are an issue. I see ele in 2v2 often enough, from both, RT and AT teams. Its not meta and never will be meta again, but there is nothing wrong with it. Oh and I see ISU equally often. These super heavies simply are harder to pull off in smaller game modes, therefore you don't see them often, but to say they are useless or horrible is just being delusional. In: COH2 Balance |
Thread: CoH coming to Ipad this fall!23 Nov 2019, 10:20 AM
In: Lobby |
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