Luchs shots bounce off t34 rear armor
I like how you compare AI light tank to generalist medium, like you're trying to make a point, but without actually knowing what's happening.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: State of Heavies15 Jan 2020, 15:37 PM
I like how you compare AI light tank to generalist medium, like you're trying to make a point, but without actually knowing what's happening. In: COH2 Balance |
Thread: Nerf IR Halftrack15 Jan 2020, 12:34 PM
It was also much shorter, meaning you had to be positioned pretty forward to see anything. In: COH2 Balance |
Thread: The most OP unit is the game *drum roll* is...15 Jan 2020, 08:44 AM
MG42 was in T1 with Gren, Mortar, Snip to made Ost has a slow start but have various units for various strategy. What slow start? Ost T1 is up in less then 10 seconds. Penals is slow start. Maxims is slow start. Ost T1 is not. In: COH2 Balance |
Thread: Is the Brummbar perfectly fine?14 Jan 2020, 14:16 PM
I'll let you take 3 guesses before doing a shocking reveal. Next part might give you a small hint. T4 is T4, no matter what faction. Ok, lets movt T70 to soviet T2, where the lights should be, T34 to soviet T3, where med tanks should be and slap some KV tanks into T4, because they should be there, following your logic that's their rightful place. Now, that you are done being stupid, kindly go in game and go count tech buildings for each faction, remembering that HQ is T0. In: COH2 Balance |
Thread: Nerf IR Halftrack14 Jan 2020, 14:10 PM
I think brit arty flare is also OP in recon. Sure you do, axis ritter, sure you do. In: COH2 Balance |
Thread: Is the Brummbar perfectly fine?14 Jan 2020, 14:09 PM
First of all, only 1 allied faction got T4, which is equivalent of ost T3. Secondly, ost T4 already got discount, you're not getting it at T3 cost. In: COH2 Balance |
Thread: Nerf IR Halftrack14 Jan 2020, 11:12 AM
Before nerfing IR HT..there are much better candidate for a faster nerf because they have much more BS impact than the IR HT. How is you not reacting to flares or not being capable of countering arty despite having all the tools needed worse for balance then having permanent map hack? Brit version was removed due to providing too much info and it wasn't even bugged. Existence of IR HT in current form is an insult to balance. In: COH2 Balance |
Thread: Is the Brummbar perfectly fine?13 Jan 2020, 21:59 PM
Is the KV8 perfectly fine, Soviet fanboys? Should the KV8 be allowed to kill not one but TWO at guns on a regular basis as shown here: https://www.youtube.com/watch?v=h1teRM94ArE&t=24m6s&t=24m6s "Should ultimate hardcounter to everything that has legs kill static targets with legs in range?" Yes, yes it should. In: COH2 Balance |
Thread: 82mm vs 120mm Mortar against Flak HQ13 Jan 2020, 10:37 AM
I'd rather focus on the OP tests as they have actually have some data to them outside screaming X is better then Y without anything else. In: COH2 Gameplay |
Thread: Why are OST and OKW always rolling out their tanks first?13 Jan 2020, 10:23 AM
How is that USF exclusive? If I wipe 2 of your squad early, you'd have to outplay me extremely badly to not lose 10 mins later due to being rolled over by med armor while you're nowhere close to yours - regardless of faction, but if you are able to outplay me like that, why have you lost 2 squads early? In: COH2 Balance |
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