Also is the Smoke from rifleman the only smoke that slows down vehicles?
OKW vet smoke nades seem to do the same.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Magical Smoke of Armistice +520 Jul 2014, 10:53 AM
Also is the Smoke from rifleman the only smoke that slows down vehicles? OKW vet smoke nades seem to do the same. In: COH2 Balance |
Thread: So... what's next?20 Jul 2014, 09:39 AM
My guess is that there are some people including myself who plays the game on lowest settings and low resolution. Optimizing the game would be nice. Yea, its hilarious that people with comps for 1500-2000$ gaming machines have lowest autodetect settings with 50% resolution quality as suggested settings and even increasing VOLUME OF MUSIC gives "too high settings" warning. In: COH2 Gameplay |
Thread: Bulletins don't actually stack!?!19 Jul 2014, 23:25 PM
Wouldn't make sense if they didn't stacked given it is the ONLY item in war spoils that actually makes sense to be dropped multiple times. In: COH2 Gameplay |
Thread: State of the balance according to Imperial Dane19 Jul 2014, 21:55 PM
Too bad that knowledge means jack for the game other then some historical tips for the uneducated mass. Outside of vehicle and infantry looks and some general "main theme" of some units, nothing in CoH2 applies historically and if you'll try to discuss balance based on "historical facts" all you'll get is being called an idiot and rightfully so as CoH2 is not a simulation and couldn't be further from it. In: COH2 Balance |
Thread: Maxims vs the OKW 19 Jul 2014, 20:09 PM
"I was great go-kart driver, therefore I know how to fly planes" ![]() In: COH2 Balance |
Thread: Yet Another Commander and Bulletin thread19 Jul 2014, 12:02 PM
Ok, but why do you spam this thread...? In: Lobby |
Thread: Greyhound´s canister shot 19 Jul 2014, 11:25 AM
And what saddens me is that 100% of units are always imbalanced in some players heads, but it doesn't stop them from complaining about everything. Guess what? In CoH1 it was instant shot that could wipe whole blob and it was fine and stuart could fight light armor as well. Its fine as well here. You'll squad wipe only if squad clumps up. Greyhound is squishy, arrives when you have plethora of counters, looses to scout cars(pair of 222s will obliterate it and its not like pair of 222s is a bad idea against USF to begin with), looses to puma, even Luchs makes a short work of it. Its expensive at 280mp 40fu, which means there will not be any AA halftrucks, its ability isn't instant, so retreating squads that weren't cut off are safe as well as garrisons duu to spread. Its 100% AI light vehicle in a doctrine that is overall quite poor. Its the only cost effective thing in the doctrine. I happen to have that doctrine(my only doctrine that dropped for me since WFA release) and while it can squad wipe, its not 100% chance and Wehr have all the means to counter it, just as OKW. In: COH2 Balance |
Thread: Greyhound´s canister shot 19 Jul 2014, 09:27 AM
Its fine, its not early game unit, it got hefty cost, the doctrine is faaaar from amazing or even optimal and without skirts it will loose to armored car, puma walks over it like it wasn't there, both can be on field well before it arrives. In: COH2 Balance |
Thread: Soviet Industry still OP?19 Jul 2014, 09:23 AM
I can't think of worse doctrine for 1v1 then industry. Its pretty horrible in 2v2 as well. The doctrine was absolutely nerf battered into uselessness to the point where it is a shame to loose to it. Its a doctrine designed to spam a tank that got huge cost increases and is impossible to spam. MP penalty ensures that you will always have a huge edge over army with artificial 45 popcap. In: COH2 Balance |
Thread: State of the balance according to Imperial Dane18 Jul 2014, 23:42 PM
I dont think it is doing danes assessment much good when lolcake agrees with it Yea, that pretty much makes all his statements invalid by default ![]() In: COH2 Balance |
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