Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Flame Thrower Range Needs to be Reduced3 Jan 2015, 12:57 PM
Something tells me OP is OKW only player and just met soviet Penal build and is angry that there exist a soviet infantry that can fight without using rifle stock to do damage. In: COH2 Balance |
Thread: How to fix Blitz3 Jan 2015, 09:05 AM
Combat Engineers (and Pioneers) repair at normal speed, USF and OKW just have turbo-repairs. Actually OKW only have turbo repairs. USF have normal repairs, just more widely available. In: COH2 Gameplay |
Thread: Remove USF Major and OKW Med truck retreat2 Jan 2015, 23:22 PM
That... doesn't make any sense what so ever and definitely does not address what was said before. In: COH2 Gameplay |
Thread: Retreating Raketenwerfer2 Jan 2015, 22:05 PM
And? Its not like puppchens do not have any disadvantages over normal AT guns. In: COH2 Gameplay |
Thread: Panzershrecks outrange T70 and T342 Jan 2015, 20:38 PM
lol stray rounds are alittle dumb. There was a video where this guy's pak shell went across the map and killed the USF Ambulance. It was targeting the riflemen. I watched that game, it was on Stephenns stream, was hilarious. In: COH2 Balance |
Thread: OKW sdkfz 251/17 Flak Halftrack2 Jan 2015, 20:36 PM
Ok if your opponent goes T1. Still risky though because guards could catch it before it sets up and put some hurt on it. Two or three conscripts can easily handle. Guards at best would shoot one volley because of the dance of native guard people they always need to perform before shooting, which involves squatting, rolling and random cover changing. Not saying there is anything wrong with Flak HT, just guards are so ineffective against vehicles, even light ones, that they even lost their description text that used to say they are effective against light armor. In: COH2 Balance |
Thread: Howitzer Tank Overperforming2 Jan 2015, 18:42 PM
Imagine the range, butthurt and spam thread flood if this fate happened to any axis unit. In: COH2 Balance |
Thread: Remove USF Major and OKW Med truck retreat2 Jan 2015, 18:17 PM
Please master, guide the blind soviet masses to FHQ retreat point as we all are in the dark and can not see one since... forever. In: COH2 Gameplay |
Thread: About the B-42 Jan 2015, 18:14 PM
So is Elite Troops commander and its hard to find someone who haven't got the game in the last month and doesn't have it, so it being DLC/drop doctrine really have nothing to do with popularity. If doctrine is good, people WILL buy it en mass, like they did and still do with Elite Troops. This is a doctrine of great risk and reward as you might wipe a squad or two, maybe a tank if you are lucky, but you will loose 600mp you saved up for 3 minutes or more in 2 clicks by a wehr player. In: COH2 Balance |
Thread: Remove USF Major and OKW Med truck retreat2 Jan 2015, 17:37 PM
I like semoisky games when on one side of the church is medic truck and on the other major with ambulance. That is simply loltastic to watch. And yes, this is bad design given the size of maps, but sadly I can't see it go, so complaining about it is pointless. Moreover, we already got leaks that wehr might get FHQ with retreat point, so that leaves only soviets without one in the future. In: COH2 Gameplay |
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