Actually, PTRS shots can't scatter into hitting another infantry entity.
In fact, no ballistic weapon can, scatter hits happen by hitting big target(vehicle) or by AoE(infantry).
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: PTRS now OP?26 Apr 2015, 19:37 PM
In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?26 Apr 2015, 18:52 PM
I can push a car that weight 500-600 KG easily. Running with full barrow also isn't something impossible for average joe. Wheel is such a great invention. In: COH2 Balance |
Thread: USF Popcap bug?26 Apr 2015, 17:05 PM
You really need to learn to tell bugs from features. You could just as well go about PaK43 shooting through shot blockers being a bug. If something is FULLY INTENDED DESIGN CHOICE its NOT a bug, no matter how many times you'll repeat that. There is no conspiracy theory here, take off your tinfoil hat. In: COH2 Bugs |
Thread: USF Popcap bug?26 Apr 2015, 16:55 PM
Stop calling it a bug, because its just as much a bug as volks being able to buy shrecks. In: COH2 Bugs |
Thread: Early game for Ost26 Apr 2015, 16:53 PM
Diversify? In what way? Why would I want Stuart over M15 like... ever? Its better AT then stuart and its amazing AI as well, it have better chances against Puma then Stuart. Why would I want M20 much later, when field if littered with hardcounters? Much cheaper 222 hardcounters it single handedly and arrives at similar time. HMG incendiary rounds hardcounter it and HMG doesn't have problems with getting to vet1 right now. At long range it does pitiful damage(lower then 221, comparable to conscripts) and at close range you have pfausts. M20 is a shock unit. Take it away from it and you might just as well take it from the game. In: COH2 Balance |
Thread: USF Popcap bug?26 Apr 2015, 14:53 PM
Relic was asked about it multiple times and they replied multiple times that its intended design consequence. Therefore, not a bug and won't be fixed. In: COH2 Bugs |
Thread: What I don't like in Soviets26 Apr 2015, 13:20 PM
I am not gonna bother going through the argument in its entirety, however, Conscripts are not merely "equal" to Grens in the earlygame, they are quite superior. Without upgrade Grens do not have the dps to keep Cons from closing the disctance - which won't even be necessary in the first place, depending on the map. Conscripts are more survivable, more mobile (Hoorah), can deny cover/buildings at the very cheap, and most importantly, can create their own green cover. Well, if they had it, then grens would be superior as they'd be able to win engagements effortlessly without exposing themselves. Saying the cons are quite superior is also misleading. 1 gren vs 1 con, sure cons might win that, but 2 grens vs 2 cons, gren DPS becomes potent enough to seriously cripple one of the con squads on approach. Cons being able to build cover doesn't really help them much. They are mid/short ranged unit with bad long range DPS, not exactly the type of inf you'd want to sit behind the cover at far. You can't say the cover denial is "cheap" because its a side cost of 125/25, that isn't really cheap, especially compared to the side costs of axis for similar convenience. Also, grens have HMG support right from the start that keeps cons at distance. 1 HMG and 1 gren will usually win against 2 cons unless you got jumped on. You can't really say just grens vs cons, because Ost doesn't rely exclusively on grens and ins't balanced to do so. Cons can work alone slightly better, but they'll fall short without elite infantry or tier support really quickly. In: COH2 Gameplay |
Thread: USF Popcap bug?26 Apr 2015, 13:13 PM
I think OP have a bigger problem then USF crews if he let opponent to have 8 EZ8s at once. In: COH2 Bugs |
Thread: Early game for Ost26 Apr 2015, 12:37 PM
I still believe the early game problems is still the m20 . it can appear before its counters even arrive. simply swap the m20 and the stuart and the situation is fixed. Fixed as in you'll never see any of them again? Not sure if that is what I would call "fixed". In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?25 Apr 2015, 22:17 PM
They reacted to stuff like pshrecks, making pshrecks even more effective AI. Same for AT gun shots. Basically if everything bigger then rifle bullet landed near a squad, they would shit themselves and hit the ground. In: COH2 Balance |
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