To answer the OP:
The main thing that triggers me about the boFors is the same thing that triggers me with the schewer,
These orbital death cannons that not only deny important ground, but also make ballsy flanks impossible are so cancerous for gameplay.
"ballsy flanks are bad play", guess what ballsy flanking is what wins games. It's how you beat Brits. You can't do a deep flank against 6pdrs, vickers and whatever with a bofors in their back/frontline or you'll get molested on retreat or something. It forces frontal assaults which plays into Brit favor.
Same shit with OKW and schewer, except aggressive shwerers can be deleted easily by many allied "things". Axis arty sucks in comparison.
I didn't read through the thread because it will probably give me AIDS/athletes foot on my eyeballs, but anyone here defending bofors or stuff like it is an idiot. Plain and simple
Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence:
United States
Nationality:
United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence:
United StatesNationality:
United StatesTimezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: What makes Bofors unpleasant to fight?25 May 2016, 23:12 PM
In: COH2 Balance |
Thread: (6) Purple Heart Lane (WIP)25 May 2016, 20:37 PM
cant wait to relive this brothers in arms mission coh2 style on this map! lookin good In: Map Sharing |
Thread: Recon pass doesnt reveal Brit sniper25 May 2016, 15:36 PM
that's more of a bug and you'd be better off reporting it on the official forums In: COH2 Balance |
Thread: Reduce Price of WC-5125 May 2016, 03:12 AM
yes. like a really specific time, that could be found through testing. something even as crazy as 100-200-250 seconds even. -You cant spam them -You can then afford it, tech up and keep tempo, AND it has a balanced window -You cant replace one if you lose it before a 222/or something can then arrive It should not be expensive though, to me thats the worst solution possible. no one that wants to win will buy wc51 for its cost unless they're fighting an equally non meta strat like ass gren spam or kubel spam. In: COH2 Balance |
Thread: Reduce Price of WC-5125 May 2016, 02:55 AM
Having tested it at 10 fuel awhile back at 0cp, it's definitely not a good idea as you end up with a situation where you can effectively fight it in the first few minutes. If it goes down it price it should go up in CP and be given abilities to allow it to scale into the mid-late game. Or it takes longer to call more trucks in. but did you test it with a cooldown on game start like old rifle company vet1 rifles, so that you could create a sweet spot where you had plenty of t1 units as axis, but also a big enough window for the WC51? ![]() while ALSO preventing the possibility of having 2 or more WC51 so early. In: COH2 Balance |
Thread: IR STG or MG34 LMG24 May 2016, 22:00 PM
everybody makes mistakes. also I dont mean to be annoying but the "trench" cover type isnt used in the regular game, the ostheer trench is heavy cover and the british trench is regular garrison cover In: Lobby |
Thread: Error rebuilding mod:Filename too long24 May 2016, 18:08 PM
hi modder fam I want to add some edits to my mod where i make allies completely oP But when I try to rebuild my mod I get an error: "Error rebuilding cookiezmod: THe specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters." So wtf? My directory is literally at the top of the C: directory. Why is dis happen? |
Thread: Out of control24 May 2016, 18:04 PM
added....an unbiased no option *sorry that "no" is in lower case, I hope that doesnt sway the results. In: COH2 Gameplay |
Thread: IR STG or MG34 LMG24 May 2016, 17:11 PM
The only thing that will protect you adequately from the deadly reign of STG44s is a fighting position. Because the cover type is different than other garrisons, it actually does not get negated. ? the fighting position uses the same cover type as normal garrisons. which uses the same target table as green cover, at least for the IR STG? In: Lobby |
Thread: IR STG or MG34 LMG24 May 2016, 16:19 PM
and i have strong suspicion that their ignore cover bonus also applies to last 2 kar rifles it doesnt In: Lobby |
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