Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence:
United States
Nationality:
United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence:
United StatesNationality:
United StatesTimezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: USF needs23 Aug 2015, 19:46 PM
USF In: COH2 Gameplay |
Thread: RE Increased Vision?23 Aug 2015, 15:46 PM
Having a bazooka is decent combat utility Firing rifle nades from a fighting pit early game to deny an important point or house is combat utility Sweeping mines is decent combat utility I can go on In: COH2 Gameplay |
Thread: Map Control23 Aug 2015, 10:27 AM
Don't feel too bad about it, ostheer isn't really known too much for their map control really. You should Tunnel vision on 1 vp 1 fuel 1 muni(which is ENOUGH map control; all you need is ENOUGH)and gradually spread out as your units scale and vet. Don't lose units or team weapons to the enemy, and you can always comeback. if something goes awry and your lines crack. In: Strategy Desk |
Thread: RE Increased Vision?23 Aug 2015, 05:12 AM
I wouldn't say it make other scouting units redundant due to other scouting units would have greater sight. You also have to take in account the others greater combat ability and utility. Similar to how Pioneers aren't really spammed to be scouting instead a 222 Scout Car has great vision and even better combat power. This doesn't include OST sniper or such. RE's have decent combat utility though,and arent doctrine restricted/require vetting. Basically theyd be dirt cheap and easily replaced compared to pathfinders and M20/stuart,equippable with BAR and zook,can lay fighting pits and get inside for even more sight Who am I kidding,I'd love this . In: COH2 Gameplay |
Thread: RE Increased Vision?23 Aug 2015, 02:25 AM
Should RE vision be increased to the same as Pioneers? (35, Pathfinders have sight at 42) Help with USF be better prepared for attacking enemy positions. Simple buff and save munitions as you could see enemy HMGs and prepare the attack accordingly. Will also give RE more utility and improve combined arms approach similar to the reason of Pioneers getting increased to vision to synergize with MG42s more. Lastly it would it help with that pesky bugger (AKA The Kubel) as you can spot it the same time it spots you letting you retreat or reposition. Only thing is that makes other scout units redundant in a way,like I would never get pathfinders or vet my M20/stu if i could just spam RE's to get better sight In: COH2 Gameplay |
Thread: Sega announces free trial for CoH2: The British Forces22 Aug 2015, 21:23 PM
I apparently have 36 hours on Company of Heroes 2 - Limited Free Trial. Its the alpha launcher In: Lobby |
Thread: Rzhev Winter Perspective22 Aug 2015, 18:05 PM
![]() In: Guides |
Thread: LeIG Suggestion: Add Smoke Barrage21 Aug 2015, 19:11 PM
+11 In: COH2 Gameplay |
Thread: Switching USF CMD Abilities 21 Aug 2015, 01:51 AM
They get 4 thompsons,but agree In: COH2 Gameplay |
Thread: RE heavy starts=the future21 Aug 2015, 01:01 AM
Well after experimenting with 2 RE 3 Rifle 2 RE, 3 RE 2 Rifle,whatever combination you can think of with alot of RE's,ive found that using RE as mainline infantry is mostly inneffective and will only give you horrible K/D ratios and lack of true killing power unless you were really dominating to begin with. They are weapon pinatas,cant beat late game axis infantry,only match them if you're lucky..(really you only make the axis lategame even stronger by giving away BARs and zookas),and make you look like a dick in the post game screen with ratios like 96 Kills 276 deaths, 130 kills,345 deaths,etc etc HOWEVER,HAVING 2 AT ALL TIMES(MAYBE 3 if you have alot of muni) RE's with double zook or bar,or a mix of both,on top of your 2-3 rifles+both officers is a very effective scaling infantry force. But really anymore than 2 and you're starting to shoot yourself in the foot,unless of course,you were the better player to begin with. "not having bleed" isnt a good enough reason to RE spam,in my opinion. Its just a flaw of USF. Nothing you can do to properly circumvent it in an even matched game. Also,I only give RE's weapons at VET 2,or if I give them weapons at vet 0,its a bazooka to help them vet. |
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Latest replays uploaded by CookiezNcreem
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VS
Looney ★
NorthWeapon ★
CookiezNcreem ★
comm_ash ★
(◣╬◢) wyhnowork
(◣╬◢) John1986
(◣╬◢) A Blue Nosed Gopher
(◣╬◢) Cracknig
#FREEDOMPAINTRAINby: CookiezNcreem map: Steppes19-4,606 -
VS
⍟USF⍟QueenRatchet123
CookiezNcreem ★
comm_ash ★
NorthWeapon ✪
~TAB~72ebel_9
NUFFFYYY
~TAB~ Choccy Starfish
~TAB~ Puppetmaster
USF Allstars vs TABby: CookiezNcreem map: Essen Steelworks3-2,224
86073549255491553968518985126551214492974710746438
Livestreams
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They must have used this launcher in the past.