
Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: Ninja changes for 9.9 patch12 Sep 2014, 19:03 PM
They are. Great unit that officer. I especially love the Fear Propaganda Artillery ability he has. Granted its only one unit but nothing says LOL then when two STs are charging in and you force retreat one ![]() In: COH2 Balance |
Thread: Conscripts post 9/9 patch12 Sep 2014, 13:44 PM
Greeb. Please stop feeding Cannonade/Nullist. He only comes to threads that suggest any Soviet form of buff at all and argues why the Ubermensch should be Ubermensch. His first post should have been ignored as it outright added nothing to the conversation. Please start thinking of him as a vetlolcake. FFS he thinks merge is game winning and AT nades are THE BOMB! In: COH2 Balance |
Thread: Conscripts post 9/9 patch12 Sep 2014, 04:19 AM
And this is my biggest turn off and why I quit playing soviets. Call ins are how Relic balanced them. I would like to be able to I don't know use NKVD and have a decent chance. Hell Charge 400 MP for Penals and turn them into Obers I don't care. Just stop forcing the damn call in meta it's terribly boring. And sure doesn't encourage new players to play the Soviet faction. In: COH2 Balance |
Thread: Conscripts post 9/9 patch12 Sep 2014, 01:31 AM
Long john you need to work on your reading comprehension. You seen to struggle there. I will get you my next super fast ober replay. Again I am comparing the effectiveness of using conscripts as core infantry for the early game myth you just brought up. Obers JLI and falls are mid game units. This means scripts don't get scale out late game but early mid game or sooner with clever use of sturmpios. This means scripts are as useful as a T34/76 to use another shitty unit as comparison . Which is why the hated meta is what it is. And will continue to be until they are no longer a liability. T34 or t34:85. Conscript or Macim spam? People will naturally gravitate to useful and cost effective over situational and economic drains. It boggles my damn mind why anyone who plays this game thinks a faction with the majority of its non doctrinal units are horrible is ok. Good thing for me is I don't have to play them anymore and can get my non linear teching fix from OKW. In: COH2 Balance |
Thread: The buffed Assault Engineers12 Sep 2014, 00:07 AM
AEs are OVERBUFFED. They need a cost increase. Thats all I got to say about that... In: COH2 Balance |
Thread: Russian IL2 bombing strike ineffective and slow12 Sep 2014, 00:05 AM
With button nerfed, IL-2 has lost most of its usefulness. Actually it hit my T4 truck dead on on Minsk. And It took half its health. That my Vet 2 Super Repair kit Sturmpio fixed in about 5 Seconds. Even under Zis fire ![]() Yeah waste of 240Muni that. You mean to tell me people still piss away Muni on that ability? In: COH2 Balance |
Thread: Conscripts post 9/9 patch11 Sep 2014, 21:50 PM
My old Build was Script T2 Maxim Script Maxim Script Script. Now the Scripts are just a hindrance. I also utilized it with Advanced warfare. No STs no Guards. This tactic DOES NOT WORK due to Scripts being the weak link. They cannot effectively defend the Maxims against every Tom Dick and Harry popping out of any and all ambient buildings. Without Maxim support they too just get face melted. The current Meta is Conscript Adverse. They are just Vet dispensers. You folks need to stop assuming you know how I used Scripts. Now its just better to cover down your Maxim with another Maxims in case of a Partisan on Roids attack. Thus SPAM THINE MAXIMS. Its safer and cheaper and more effective. Trying to justify the worst performance of conscripts in the past year is silly. They are undeniably terrible. Its akin to trying to force Ostheer to rely soley on Pios until they can call in Some Agrens...its retarded. In: COH2 Balance |
Thread: Conscripts post 9/9 patch11 Sep 2014, 21:06 PM
No they are not good early game. Since OKW came out. I can get Obers in 8 mins if I push (1v1). Is 8 mins late game? Even Sturms will crush Conscripts horribly if used well. Is the first unit in the game late game? What about 2CPs for JLI? 3 for Falls? That is not late game. I can live with the balance against Ost pre WFA. But out the gate they are completely defunct against OKW. I play both Soviets and OKW. And I love OKW. Volks is how scripts should be. Edit: To illustrate that this isnt OKW OP thread its scripts are shit thread... In: COH2 Balance |
Thread: Conscripts post 9/9 patch11 Sep 2014, 18:39 PM
Going back to the core concepts of conscripts is they are cannon fodder who through sheer numbers get that Molotov or at grenade off or through slow attrition defeat the superior german infantry so this change is emphasising this. Looking at the stat changes it appears they can do a bit more damage in range meaning also that in defensive positions they may also perform a bit better. Which is not cost effective. And just hurts you more by feeding enemy units with veterancy that will cause a snowball effect. The more you lose the more they gain the more you lose.... If they want Conscripts to be merely meat shields make all three of their vet have armor in it. They should be as durable as Volks. Volks too arent meant to be combat troops. But Volks arent a bleed like scripts are. In: COH2 Balance |
Thread: Conscripts post 9/9 patch11 Sep 2014, 18:18 PM
Are conscripts the only core infantry to have an incoming accuracy penalty? Yes. In: COH2 Balance |
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