I think the ability to plant a demo charge with a vehicle only mine on the cheap combined with much needed flamethrowers has made them a great unit as it stood. Can't tell you how many pumas I got with that combo on semosky lol.
It's great they are even better now. But before the hot fix they were kubelwagon level of silly.
Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: The buffed Assault Engineers16 Sep 2014, 21:56 PM
In: COH2 Balance |
Thread: The buffed Assault Engineers16 Sep 2014, 20:50 PM
TBH I like AEs as they were. Maybe some incoming accuracy received would have helped but they had over 50DPS at close range. Thats some good good DPS for 280MP. Cant expect too much for the same price as vanilla riflemen. In: COH2 Balance |
Thread: Are kubelwagens OP16 Sep 2014, 18:21 PM
OMG Elchino sooo sooo true lol. In: COH2 Balance |
Thread: A good starting computer setup to play Coh216 Sep 2014, 12:25 PM
Best computer for coh2 for anything other then min settings I would say a Crey Super Computer with Quad GeForce Titans. Dat optimization. MVGame In: Lobby |
Thread: Conscripts post 9/9 patch15 Sep 2014, 21:11 PM
They need to add that animation. Conscripts running around showing thier asses. Or my personal favorite proposed ability for conscripts. "Cower in fear of the Ubermensch" It should work like Hit the Dirt but instead of firing they just shake uncontrollably. In: COH2 Balance |
Thread: ATR shoutcasts Company of Heroes 215 Sep 2014, 21:07 PM
[CoH2 - #242] VindicareX vs sins_Bulgakov The new Meta anything as core infantry that isnt Conscripts... In: COH2 Shoutcasts |
Thread: Conscripts post 9/9 patch15 Sep 2014, 20:03 PM
So what exactly do conscripts do that makes them attract bullets? God I wish I could draw... A Did the stupid Ruskies eat alot of high powered magnets? or B they run around the battlefield wildly jumping up and down allowing clearer shots? LOL just LOL at this patch. In: COH2 Balance |
Thread: OBK lategame is broken beyond all reason.15 Sep 2014, 18:52 PM
I guarantee making losses painful through resource scaling and making things like Offmaps cost alot would be LEAPS and BOUNDS better then it is currently. And its an easy as hell fix. If there are still problems then the units could be looked at. I wonder if one of our talented Map Makers out there can try to make a reduced resource 4v4 map to test it? In: COH2 Balance |
Thread: Allies is hurting this game for new players.15 Sep 2014, 18:27 PM
Pretty much this. In: COH2 Gameplay |
Thread: Are kubelwagens OP15 Sep 2014, 18:24 PM
Relic Logic: Kubels cost 0 fuel But THAT OP AMBULANCE! I MEAN JEEZ!!!! NOW THAT NEEDS A FUEL COST! CANT BE SPAMMING THAT THING!!11111 ROFL oh Relix silly silly devs. In: COH2 Balance |
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