Totally unscientifically, I hadn't played Wehrmacht since... idunno... at least a couple weeks before Ardennes Assault hit. I've played a bunch of games in the past few days and lost almost all of them, primarily because grens seem to have lost their ability to reliably win at range vs. rifles OR cons. Everyone in my bracket (top 2000-ish) seems to be playing USF with the same strategy: riflespam your cutoff, early AA halftrack, win.
YMMV as always, but the first thought that crossed my mind was that allies (and USF in particular) had been over-buffed to compensate for their real or perceived weakness vs OKW. |
The worst part about it is the instant setup imo. It should require the building be occupied for at least 10 seconds for a set up.
Having literally never used it I kept wondering, when I faced it, why one second it wasn't there and the next it was. Is it really instant? That's mind-boggling. I know COH2 is not vCOH but in vCOH it took, what, 30 seconds? And it could be decapped. I seriously don't understand why it shouldn't a) take longer to set up and b) be decappable. |
I've struggled against this a bit myself, mostly because I expected to be able to decap the building (like in vCOH) and got wiped out. I've never used it as a Soviet but I think for 400mp/60fu it's fine. The only thing I would change is to be able to decap the building, I have no idea why you can't. |
Thread: ISU-1529 May 2014, 15:39 PM
I think (in 1v1 at least) it's less "Soviets HAVE to get 152 to try to stop Elefant" than "there is no reason NOT to go 152, except potentially having to deal with an Elefant." |
Thread: ISU-1524 May 2014, 15:50 PM
How many years has it been since vCOH was released and people are still complaining about the Allies' lack of handheld AT? It's called ARMY DESIGN.
A supported AT gun can take out an Elefant; more to the point, an Elefant can do absolutely nothing 1 on 1 against an AT gun. The ISU can 1-shot an AT gun. This is a massive difference.
Also, with respect to some of the recent suggestions, I like the idea of nerfing the range on both, but it still doesn't solve the real problem, which is the squad wipes. But maybe if squad wipes were fixed across the board (meaning for tanks for both factions, and the Soviet mines), the only remaining issue would be the range. |
Thread: ISU-1522 May 2014, 00:45 AM
An accuracy nerf does nothing to address the fact that if it does connect it will still 1-shot your squad. That change would just make the game even more RNG-dependent. |
What about making Rapid Conscription a passive ability that worked like American infantry doctrine from vCOH (faster infantry spawn/reinforcement)? |
I like all of these ideas. The only thing I would add is some kind of change to AOE, or perhaps a damage reduction from armor rounds across the board (with an HP reduction in vehicles to keep the ratios the same). Infantry is too squishy right now, fresh full health Gren squads are getting 1-shotted by mines, and everybody already knows how I feel about the ISU. |
Just last night I laid a mine about 1 minute into the game and a fresh full health Gren squad, that literally hadn't even been engaged yet (my combat engineers soft retreated), was instantly wiped. I really don't understand how this is acceptable. |
It does this in Win 7 also but its a bit buggy tabbing back, for me at least. Those team players who make the first building after 30 seconds, I dont want to be one of those.
Protip: if you press Alt+Enter and go into windowed mode, it still plays sound. That way you can HEAR when the game starts, and it has never bugged out on me when I switch to the COH2 window. Once in-game you can press Alt+Enter again to go fullscreen. |