Help me to understand that: It's normal to you that Relic has a Community Manager working on the game. Coders working on the game that created 64 bit version. Invested thousands of dollars into CoH2 tournaments in the last 2 years.
But them updating the anti cheat system makes 0 sense to you??
About Relic's statements. He isn't jabbing on A_E and co, he is speaking about how we went on a witch hunt, blew it up and went on accusing people, and more
There are different skill levels of cheaters, pro cheaters make it very hard to know that they are cheating. Seeking for example never made it obvious that he was cheating. However even he messes up every now and then, as shown by aerafield's sniper video.
Just so this can be productive in banning future cheaters: Seeking never looked deep into fog of war. What he did was move his camera a little bit more to the edge than normal, just a tincy bit. A little weird when you look at it, but anyone including myself can overlook it.
He was very smart about it. Even though he'd see an MG42 through maphacks, he would still send a combat engineer towards it making it look like he's not maphacking.
It's specifically his sniper play that really gave it away: everybody wants to keep their sniper alive and kill the enemy sniper. So I think catch a cheater by his sniper play.
Also I was very convinced by Seeking in his stream that he wasn't cheating, so that totally took me by surprise and good to know for future purposes that a stream to show he doesn't cheat isn't enough.
Rewatch this again. Great techniques to hide cheating, but still some big mistakes.
I think you two are referring to different guides. I guess NorthWeapon was talking about DevMs video guide on Youtube, which came out just recently, while you are talking about the written guide in this forum. Could that be the case?
Oh wow, well you solved it. Yes I'm referring to DevMs USF guide on his YouTube channel
STG Obers. I just had a match against them and my Vet 5 Ober could detect the commandos from really far, it was kind of funny because the camo'd unit would just stand still pretending it's undetected.
Yes airborne commander is great for what you said.
What playlist? 1v1? 4v4?
As DevM says in his USF guide for 1v1, you only go Captain if things are not going great. Your AT should be covered by Stuart and Sherman and Rear Echelon w/ 2 Bazookas. You can back tech to Captain if they have fuel for too long and you don't have any AT vehicles.
Vs. OKW MG is more important.
Sandbag and mines come with the Infantry Company too, this commander is much more meta than Heavy Cav for 2v2+
If you go Lieutenant, your AT is the Stuart. Spamming Jacksons is a safe bet for 3v3+. For 1v1 you want an early M4 Sherman.
The idea is as USF you want to snowball, so the whole idea is you get your tanks out before the Axis do. So ideally you don't need an AT gun. But if things are getting hairy, then you can backtech to Captain for ATG.
TwistedTootsy is good to watch. As you can see, he didn't make an ATG, although he stole a Raketenwerfer.
. He likes to do 2 Rear Echelons with double Zooks. And he likes Cavalry Riflemen + Sherman Spam. This is for 1v1 obviously.
LT is very good and safe option. Making 1 or 2 M20s is great followed by a Stuart. I managed to get a +13 winstreak in 1v1 as USF by going Mechanized company for early Cavalry Riflemen and double m20 followed by a Stuart. Here's the important part: I win within 11 minutes usually, usually around ~7mins after I have 2 M20s and a Stuart in the field. This is ideal for USF.
Here's a video of what I am talking about: . I won at the 14 min mark but game was already decided at 10:07 and was gg.
It is hard to comeback as USF so its good to go all-in early game, mid-game.