I like the original soviet commander portraits because of their serious, unsaturated, gritty, and almost boring feel.
I do not like the oversaturation of soviet commanders. They have too much color.
Profile of NorthWeapon
General Information
Register Time: 6 Oct 2013, 18:47 PM
Last Visit Time: Today, 12:26 PM
Broadcast: https://www.twitch.tv/n0rthweapon
Website: https://www.youtube.com/user/blasdlagwatasdsa
Youtube: https://www.youtube.com/user/blasdlagwatasdsa
Steam: 76561198016338237
Residence: United States
Nationality: United States
Game Name: NorthWeapon
Register Time: 6 Oct 2013, 18:47 PM
Last Visit Time: Today, 12:26 PM
Broadcast: https://www.twitch.tv/n0rthweapon
Website: https://www.youtube.com/user/blasdlagwatasdsa
Youtube: https://www.youtube.com/user/blasdlagwatasdsa
Steam: 76561198016338237
Residence: United States
Nationality: United States
Game Name: NorthWeapon
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COH2 YouTube Channel
I'm making a videogame based off of CoH2
Playercard of NorthWeapon | ||||||||||||||||||||
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COH2 YouTube Channel
I'm making a videogame based off of CoH2
Post History of NorthWeapon
Thread: Vote for updated commander portraits1 Apr 2021, 19:01 PM
In: Lobby |
Thread: Commander Update Beta 2021 - USF Feedback1 Apr 2021, 17:34 PM
Just my opinion but maybe vehicles like the Pershing and Calliope without a crew can have a self-repair ability instead of buffs to their health. This is a fantastic idea. Brilliant brilliant. Idk why I didn't think of this but this solves the vehicle crew issues for Calliope, Priest, and Pershing. Since USF vehicles are supposed to be mobile and aggressive, and because vehicle crews could be exploited for powerful units such as these 3, these units should've had self repairs as compensation for removing vehicle crews from the beginning. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback1 Apr 2021, 16:22 PM
A unit or weapon should be nerfed if it creates a frustrating un-fun experience for players due to it overperforming. A weapon overperforms if it cannot be countered, is too cheap, or squad wipes too frequently. The RE rifle nade in fact can be countered easily because 1. It has a long and obvious animation 2. It makes a loud sound 3. Upon impact, it has a long enough time to fuse for a unit to clear its aoe radius 4. Unsupported Rear echelons have low hp, low dps, and are fielded less than other infantry squads and therefore most infantry squads should be able to engage a nade equipped RE. 5. Supported rear echelons are as strong as their support, but this argument does not hold much weight because all support units are strong when supported including snipers pathfinder JLI MGs. A RE riflenade is not too cheap because it has a similar price tag to flamethrower which serves a similar role in anti-cover. It also has a similar price to BARS and Volks STGs despite not providing nearly as much dps. A RE riflegrenade also does not have a high frequency to wipe as it can be countered easily as mentioned before. So the RE rifle nade should not be nerfed and should remain the same. There are other weapons that fall under this category, but not the RE rifle nade. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback1 Apr 2021, 16:11 PM
If it is absolutely retarded for a weapon to deny all cover in sync with mainline infantry with no manual input, then it is also absolutely retarded to deny all cover with flamethrower in sync with mainline infantry with no input, because both weapons are anti-cover weapons. This opens up a much larger conversation regarding flamethrower and riflenades. A similar statement can be said about IR STG44s. If anti-cover weapons should require munitions for every use, then munitions should be required for RE rifle nade shots, flamethrower bursts, and Ober IR STG44 bursts as all three weapons are upgradeable, do not require munitions per use, do not require manual targeting, and are in a similar anti-cover category. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback1 Apr 2021, 15:22 PM
So you seriously don't know how to counter a rear Echelon with rifle nades? In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback1 Apr 2021, 15:20 PM
Mostly pretty terrible changes imo +1 on this I rarely think balance patches require frustrated response but USF I argue is the faction that needs a commander rework the most, so this USF change definitely warrants a frustrated response. USF had a lot of dead commanders for a faction with the least # of commanders. Anyone correct me on this? OKW and Brits have more commanders than USF. These are commanders that either are dead or barely used: Rifle company Heavy cav Armor company Mech assault for team games Recon is mediocre but used here and there Look onto vehicle crews for armor company. And Rifle company should give something to Rifles like how it was originally designed. Not a flare that nobody uses. Something good like smoke grenades or sprint or something. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback1 Apr 2021, 12:20 PM
Wait... you can't be serious. April Fools joke? LOLOLOLOL I'll only take you somewhat seriously if you say: "I have a hard time countering rear echelons with rifle nades." Say it! In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback1 Apr 2021, 04:39 AM
RE rifle nade nerf is even more unexpected than last patch scott nerf. "No micro" is a very poor reasoning. Guns, bazooka, shreks, PIATs, ptrs, flamethrower all shoot without manual fire, who thought the RE rifle nade was to be treated differently? The weakest unit in the game equips it. You need to trade away minesweeper. One man holds it. Nobody makes more than 2 REs, and if you make 2 you are probably not playing seriously. You can't dodge the slowest projectile in the game that has a 3s ticker before it explodes? You can't counter some dude planting the rifle on the ground and it making a very loud noticeable sound? I would love to hear any good player say with a straight face they have a hard time engaging a RE nader. Its a Rear Echelon holding it, not a damn ranger. What is going on here. It is not in a 1v1 commander either. So I never see it in 1s. Did anyone see the meme riflenade used in ML4 tournament? I definitely didn't. It's not even that big of a deal because it's not like RE rifle nade was an important strategy or anything. Again, its pretty lackluster and I almost don't care. But nerfing it is almost hilarious. I remember saying this last patch. Of ALL things you could touch for USF you decide to nerf shitty Rear Echelon rifle nade lmao. Uh, go ahead? Nerf the RE rifle grenade, nobody uses that shit anyways. What's next patch, nerf the M3 halftrack, the wolverine, vehicle crew thompsons? I wouldn't be surprised. Wait no, even better NERF THE FIGHTING POSITION. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback1 Apr 2021, 02:59 AM
more nerfs for Pershing?:?? 960hp to 800 and 15% damage nerf?. Just wow. Thats not even the statsa of a heavy tank anymore Received damage reduction. As in everything does 15% less damage against it. So nothing changed, its just easier to repair In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback1 Apr 2021, 00:24 AM
USF got no love this patch. RE rifle grenade nerf was pretty unexpected. Also regarding Calliopes, they are more expensive than Katyushas and Panzerwerfers so making them die just as easily as them earns a price reduction. In: COH2 Balance |
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Latest replays uploaded by NorthWeapon
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VSI'm Cute Little F--k S.SNebur MAGA Pres Werfer 2720351448Volcanus NorthWeapon MVPG13 AboushanabCLOSEST GAME EVER - 1 VP LEFTby: NorthWeapon map: Unknown1-532
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VSNorthWeapon ★ ♣ SulkySloth ♣♔ ╬FORCE╬Broken ╬OKH╬ WalkAlongFord Gran Torino (Zebra 3) ★ ✪USA#1✪ Canaris Looney ★ BrickmanTriple LeFHby: NorthWeapon map: Lienne Forest Winter4-1,125
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VSGo hard like Ta11er Go hard like Odin Go hard like INKODE hellofr13ndNorthWeapon ★ Vic ★ Looney ★ Thunderhun★Go Hard Like vs. USF All Starsby: NorthWeapon map: Lienne Forest3-1,425
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VSLooney ★ TwistedTootsy ★ atank ★ NorthWeapon ★SoE-Overlord- SoE-Blackstorm- SoE-Sturmpanther- SoE-RedT3rror-#USFOP vs. SOE #1 Teamby: NorthWeapon map: Steppes10-2,446
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Rifle Company vs. Cruzz & BaronVonKieselberg Top Playersby: NorthWeapon map: Semoskiy Winter4-1,422
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Livestreams
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