All you type is making you looks like ignorant and knows nothing in SC2. 
1. Everyone scouts with a worker in early game.
2. By the time of those ghosting stuff with scouting workers, there is only 1-2 attacking units.
3. Tell me how do you destroy a extractor (cancelling at last bit of health and rebuild) with ONE ZEALOT, in fucking 5 sec. 
- I never said the opposite
- ok, and ?
- I was saying that in the early game, where your ennemy army is little, 100 minerals is not free, you gas trick a protoss ? which protoss take double gas so early anyway ? just place a zealot to force him to B or to lose more resource into gas build/refund, try to kill his drone, expand, do something.
To resume:
Sc2 Ghosting: Cost ressource and some micro
Coh2 Ghosting: Free, 1 click
Is that hard to understand Porygon ? |
I read many good posts in this thread describing the issues with balancing in general (i.e. snowballing) and in specific for COH2 (OP Rifles vs Grens etc.). What is the solution or in a more broader context: What is the process to tackle the issues?
My proposal:
I suggest a balance tournament or a balance week in which Relic dedicates its balance team to playing COH2 with the community in order to systematically generate replays for analysing balance issues and to identify solutions for how to fix them.
High level play tournaments is a big place to analyze this |
100 minerals in SC2 is close to "free".
You forget counting the mineral not mined by this drone, + 100 minerals early game ( in the time where its intelligent to ghost building, tell me why you should go ghostbuild when the ennemy have a good army able to destroy your ghost watch and your drone in 5 sec ) is a lot, compare to wire ghosting and sandband ghosting |
I really wonder why a narrow minded, stubborn guy (or pig?) can be a "strategist".
That vickers stacking shit was Relic coding flaw, genius.
Building a structure is genuine ability of a builder unit, cancelling/refunding an unfinished structure is a genuine option, and builder leaving their unfinished structure is a genuine option, in ALL RTS.
Comparing this to a coding flaw, is just retarded.
The problem is that those structure are FREE and spammable by Core infantries
in SC2, refund is only 75% of the ressource, You can't use the ressource while its not refund, and you risk to loose a drone / probe / SCV
You want to use a Hatch (300) to slow him taking B2, so you first invest those 300 minerals ( you could use on making drones, or zergling, or tech), then cancel it, so you lost 75 minerals, and you dont have to loose your drone or it you will lost 50 minerals more ( and a larva ).
So, you are comparing this and Wire, Sandbag ghosting ? you are funny... really
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I am wondering if such an option - even if it will cost mp or mp+fuel - will not put soviets for instance in disadvantage. If such an option will be available in a tier (2, 3 or 4), imagining a vetted gren squad that made it to late game which will receive an extra model sounds like curtains for soviets and will have the same impact: if you made it with axis to late game, you have the first chance. And there will be more than one I guess.
If it's a side upgrade UKF style that can be given from the beginning, this may create another problem. It is largley believed around here (and I assume it is correct) that the 4 models DPS should be spread among the 5 members of the squad which will automaticaly imply that the initial squad (which will still be 4 models) will actualy have less DPS than now. So this upgrade won't be a side but a mandatory one, translating into the fact that if you chose not to give it, you will be at a great disadvantage. So this solution will actualy translate into a suplementary cost for Ostheer right from the bath. This can be achieved by other meanings, like making the squad more expensive, initial start resources, etc.
He said more side upgrades for all factions, and he used an exemple for Ostheer, he never said SOV would be excluded of "more side upgrades for all factions"
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Including this thread, presumably?
The difference is that Vindicarex is actually a top player, so he is a player that fully understand coh2 mechanics (but this doesnt make all his argument biblic words, but at least he is credible), he doesnt masturbate in theorycrafting, Some player here have 10X more post than games played, thats funny |
Read above.
Can you explain me why you use SC2 as an example ? when the building cost ressource, doesnt refund at 100%, and is never as 100% HP when not builded and not buildable by core infantry ? I'am curious |
And I recalled almost 80% of RTS, unfinished structure acts like finished one HP wise, and able to refund, with or without penalty. There is no exploit.
- Can you tell us exemple ?
- We are talking of free, spammable things, buildable with even Core infantrty, so refund is not even the subject
Does 80% of RTS use a cover system too ? ( totally ruined with ghosting ) |
Which makes his argument extremely irrelevant to the average player.
Again, this is a non-issue that helps no one except the top players.
Maybe others player have to improve before being affected by "imbalance" ? you can replace imbalance in everythread ( in this patch ) by "he outplayed me but i like to whine and blame the world", it works grealty |
The next thread will be Maxim/Dushka VS MG-34, grab popcorn |