It took 3.4 seconds or a bit to wipe, and it was best case of how it can be used.
That exact moment rifle needed 1.5 seconds to survive, but does the enemy will do same mistake next time? I don't think so. That skill is not guaranteed wipe magic.
What mistake ? walk somewhere in the map ? You cant prevent a good ambush, and they can ambush from Any cover, will you avoid every Green / Yellow cover in the map ? will you call a Recon run each time you want to move ? |
Well, somebody might add g43 on panzerschreck upgraded squad, or just medium-strong camo squd. Who knows?
Of course I know they do better AI job in STG packages. But that does not mean it is can be used with maximum impact on every situation, especially maps with less stuffs to cover.
I didn't say it need buffs in performance. Just the price to upgrade STG.
They cost quite amount of manpower without ST and four-man squad. It's okay.
But require 100 muni for upgrade in addition to that? It's too much.
If stg cost 75 muni, would not even bother to write second part of my opening post.
In the 100 muni cost you only see the STG, when i see the Tactical Advance ability added.
Ambush damage bonus + Tactical Advance = insanity |
The video shows how you use it right. But at least the enemy didn't press retreat button instantly.
And aside that, what about requirement for vet?
- Not everyone can press retreat in less than 1.5 sec, retreat was useless anyway, cause he was in USF retreat path |
I like they are now in other doctrine than encircle, but they need some fixes I think.
1. Insane XP needed for vet up need to be decreased
I can't believe this unit need more xp to vet up than an assault gun. Why? Does this unit shred more inf than stug E or something? Even vet is similar to panzergren, nothing that huge.
It needs to be aligned to the level of other elite inf.
2. Dat muni cost...
This unit require too much muni to upgrade stg package. 100 to gain as same DPS as a panzergren, and spend more muni every time to perform better than panzergren.(It's a double edge sword though.) Camo upgraded panzergren would do almost the same work as they do now.
It's not same unit like panzergren and partisans, I know. But this only call-in inf unit that Ostheer can get looks just overpriced for what it cost.
It should, at least, cost less to upgrade stg44. Or give them two stg from the call-in, and give them two more (and tactical advance skill) with a upgrade. Or give them smoke grenade.
By the way, does G43 that Stormtroopers use is gren's one or panzergren's one? It should use panzergrens one, and I'm not sure about what it is.
edit- It uses gren's g43, so it needs to be changed with panzergren's g43.
edit2- bundled nade need some adjustment too... plz Relic
I think you are using Storm trooper the same way you are using grens and panzergrens, this is wrong, Storm troopers are Ambush unit that can skill a full health squad in 2-3 second with his ability, G43 Stormtrooper is stupid, cause you dont have that insane ability provided by STG.
Hector posted the video (by Stormless) of how to use Stormtrooper the correct way.
If you want to use Stormtrooper like PG, why dont build PG ? |
Hi
we need balance patch, pls increase MP for soviet snipers, soviet snipers really really need limitation, play with wehrmacht vs soviet is impossible just for sniper spam
soviet players always get 3 or 4 sniper squad and wipe wehr infantry
Replay or it didnt happen, i wonder how do you loose against a Soviet going for 4 Snipers xD, i am sure its funny to watch
PS: Did you try going 6-8 Snipers to counter it ? ;D |
The only problem i have with calliopes is the durability, 640 HP with good armor ( by good armor, i mean immune to light vehicule damage, like 222, luchs, etc, cause i like chase Katyusha with 222 ) and the fact that you can just decrew them after fire to save popcap during reload, reload should stop when decrew ( who is reloading if crew is not inside ? xD ), same with priest, but thats not the subject |
Again you're extrapolating a point that rather specifically did not say. Would you like me to do the same? Would you like me to say you're implying that every tank in the game is bloody identical? It's pretty pathetic really. Try reading more thoroughly.
I'll try one last time. Many units in the game do good stuff in addition to their main role with munitions spend. For an alpha strike the Firefly requires munitions spend. If the main role of the Firefly is the alpha strike from tulips then it's the only one that outright requires munitions spend. I'll even go further and say that if this is the case then the firefly gun is too weak for its cost or the tank itself is overpriced.
You can't have Insane alpha strike ( enought to one shot a medium tank) and a fast reload gun, it already have the same damage as jackson main gun, but slower reload, and +80 damage at vet 3, so a total of 280 damage
"it's the only one that outright requires munitions spend"
- He is the only one that can one shot a medium tank, its original
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In case you hadn't noticed, the game is at least loosely based on the events of 1939-1945. You might want to look it up.
But since you've missed my point entirely anyway, let me rephrase it for you. I was pointing out that if you say the value of the firefly is primarily in its alpha strike, then it's the only unit in the game that requires munitions at every encounter to do its primary job. Yes its powerful enough to one shot a stationary medium. Plenty of units kill mediums without spending munitions.
You can ignore that I said historical if you want - the point stands that the tank exists because of its (currently lackluster) main gun and not the tulips attached to it. Or if you want it in game terms the value of the tank should be in the 440/155 part (you know, the most expensive dedicated TD in the game short of an Elefant/Jagdtiger) and not the 50+100 per shot munitions part - bringing it in line with how every other unit in the game works.
At no point did I say I wanted all tanks to do the same thing, so please take your strawman and shove it elsewhere.
i putted in bold the irony in your post.
Seems that you forget that a lot of units depends in ammo to do some great things, now they tried to add it in Tank gameplay, and its a cool thing. now if you dont understand that you dont play with a Firefly the same way you play with others TD, you should just not build Firefly
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Rework Firefly
- Nerf tulip. Less damage or make it only fire one rocket but cost less for the same cooldown.
- Increase rate of fire, so it's slightly slower than Jackson (0.5 or 1 second slower)
- Decrease shot damage to 160
- Increase penetration a fair bit
Hehe nice, you transformed the Firefly in a Cromwell with little more range, that can't hurt infantry, but can sometimes launch a rocket, much flavor, much wow
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I see two problems with the Firefly as an alpha strike unit argument.
The first is that I can't think of any other unit that outright requires a hefty munitions spend at every engagement to do its job. One off munitions upgrades, sure - but the alpha damage from the Firefly requires 100 muni at every encounter and often that simply isn't possible.
The second is a more vague historical argument - but the Firefly was used for its gun, not because they mounted rockets on a few of them. A tank's primary armament should be what you build it for, and in this area the Firefly isn't that impressive.
- The first i can't think of any other unit that can one shot a medium with a 100 ammo investment. If you think that 100 ammo is not worth 300+ MP and 100+ Fuel you are just ... wrong.
Seems that you want all tank to do exactly the same, much flavor, much unique, much wow.
- Historical argument ? Why ? |