How is defending flanks with mines a bad thing? You don't need to be under a minesweeper umbrella at all times, you just need to be careful and consider "Hey maybe he has mines protecting his flanks!"
He is not saying that defending flanks with mines is a bad thing, he is saying that losing FULL HEALTH SQUAD to a mine is just stupid
So, question is here. How to counter 2x snipers in 2v2 as USF+Brits in 2v2, no randumbs.
Pretty much sniper is raping both USF and UKF, counter sniper is totaly depens on ost player skill and map in general, going for anything but stuar is poinless because of 222s, while stuarts hit the field quite late, and sniper already could deal enouth damage.
Right now, this strat feels harly beatable in good ost player hands.
I fail to see where counter snipe is totally dependent oh ost player ?
Without special commanders, Infantry sections need to use cover, as they get a bonus from being in it other than just the regular cover bonuses. Also if an OKW player puts a forward base, get one AT gun at its max range and either get vision or attack ground the truck, just keep it protected from an infantry push.
Remember without his Schwerer (gun-base) He has no late game tanks or infantry outside of his chosen doctrine, it is also worth over 100 fuel so it is a huge investment for him.
Also Infantry section blobs with Piat's win vs most things OKW can build early/mid game, throw in a few Bren's and you can almost Amove the map, just beware of Luch's as if they are good player your Piats will never hit.
I'm a fairly new player to COH2 but not to RTS(was plat in SC2)and am curious about a lot of option that the OBK have and what I can do against them, I don't know if this post belongs in this exact forum but i'm sure a mod will move it. I mainly play 2v2, myself as British and my friend as US but it seems like I don't have many ways to combat a good OBK player. I have been using the well known Northweapon guide on 2v2 British but after we have secured a good half of the map it feels like the OBK has a better unit than what I do but for cheaper. I feel as though their infantry(starting unit, they may be their engineers) completely shut mine out so I cannot get aggressive if I try to build a mortar pit instead and it is quickly rushed down or the enemy mortars take mine out rather quickly since mine is static. If they lay their base down its got the turret on top that suppresses and penetrates armor so there's no getting past that defense. The OBK also back cap better than I can assume dominance, are the OBK the clear cut best army in this game or am I horribly misusing the British faction? Is there anyway to counter or stop the OBK from assuming dominance with their base-turret? What are the weakness of the OBK and how do I exploit and abuse it? Finally, what is the strength of the British army? I refuse to give up at this game, this is not a salt thread but rather a thread asking for help. Any and all tips are welcomed aside from shutting down my cry for help by saying "L2P", "Get better", or "Show Playercard".
- Have you considered posting in strategy section, post a replay of yours for recommendations of your game play instead of posting in balance section ? Posting in this thread imply you are blaming balance
- Balance section is not really recommended for new players ^^ and not even for good ones, this section is a trash section
- Generally we use OKW and not OBK
- And please, give some space in your wall of text ;D
Yeah, FPS being one of most popular and easiest to get into genre of all times...
I know shitty FPS games that lasted for years, while pretty fun RTS games died within a month of release(grey goo anyone?).
Grey Goo ? Fun ?
It was an unfinished game, launched with no replays, poorly optimized, with horrible servers problems, drop hack was so easy to to that ladder was hilarous, all this for 60 Euros