IS-2's and ISU-152's AoE feels really underwhelming. ISU-152's and Elefant's range feels underwhelming. I don't even know how M26 is.
Isu 152 And Elefant range went from 100 to 70, and its a good news  |
Days of kubel aces were my favorite.
Maybe i was absent this period ^^, what happend ? a fail patch ?
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Kubels front armour is same as its rear armour and has 0 setup time and longer sight. Flanking?lolllll. And cover and shot blockers are fair condition, however OKW can get access to those cover more earlier, L2P.
Kubel damage on the move is totally bad, whereas rifles on the move shooting at kubel is really good.
Oh jesus, people still saying kubel is op, why i am losing my time xD
Like Donniechan say: Playercard please |
You cleary dont understand you are just axis fanboy kubl just mov wen u flunk and is as hevy armr as king tigar sturm are super soldier cannot die insta kill rifles at max range plz no axis fanboy trolls in this thread
i am so axis fanboys that my rank that you can see on my playercard are way better with my allies faction than my axis xD |
It's funny because sturmpio DPS is higher than old volks at every range. You could just sit them in green cover and be more effective than volks with higher damage output and lower received accuracy.
its funny cause they also costed a lot more, high reinforce cost, and popcap, and they have a total of 0 AT possibility
+ if you sit on green cover all day with your out numbered squads, be sure to loose all your map control and eat the floor with the first light vehicule |
Sturmpios have always been ridiculously good.
It used to be balanced because volksgrenadiers were almost as bad as ostruppen.
The problem was 90% of players were spamming the shitty volksgrenadiers instead of using 2-3 sturmpios so we got a game where sturmpios are cheap and great and volks are above average and still cheap.
cause those 10% players using 2-3 Sturmpios start have been raped by light vehicule, cover play, and MP bleed and we never saw them again in any serious games xD |
- Unlimited Range Vickers with Vet 1 stack bug
- Shermans with 0.1 sec reload speed with Vet 1 stack bug |
how do you deal with this commander in 1v1, with any faction
UKF: immediately get rolled because you cannot outcap them and and they are swarming your cutoff in buildings or green cover, theyll quickly get t2 and 3 scout cars out to annihilate anything else you had, by the time you barely can tech up to t2 and make maybe one at gun or a AEC that will get blown up by the horde
USF: severe problems dealing with osttruppen early game since wehrmatch player will just building hop any nades you throw at him and bleed you out of MP from trying to gain back your cutoffs
rifles can win 1v1 duels but its usually never the case since osttruppen are swarming the map and constantly applying pressure
soviets: the only faction with a decent toolset, but its still a big problem early game
in the first few minutes theres no possible way to dislodge osttruppen in buildings, molotovs take a while to tech and flamethrowers as well, but by the time you teched up all this stuff theyve already locked down your cutoff and fuel, so youll be behind the tech race and get hammered by scout car spam
MG works wonder against Ostruppen in my opinion, no risk of being rifle naded |
1. Strums are better than Rifles.
2. Kubels are better than Rifles.
3. Kubels can always keep Rifles at max distance.
3. Rifles die quickly to focused fire.
In your world, sturms are better than rifles, Kubel is not flankable, there is no cover, and no shot blockers xD |
yo guys
Question:
what to do against brit blob with 5man squads and 2xbrens?
they melt everything in seconds
mgs from the front and obers dont counter them!
light vehicles dont work because Aec and tanks is hard because at/firefly, if you tech
stuka a fast crom will punish you hard
speaking from a 2v2 standpoint
if the blob is composed of only anti infantry power, try to use Tank ?
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