Flame HT was a medium tank.
Kv8 wiped things by blinking at them.
Assault support Doc strafe pinned your inf into base early on.
Tiger Ace was the most OP though. |
The game is not decided by one tank vs one tank. Or you should not let that decide it anyway, as random damage could sway it one way or the other, even with better positioning.
What this game is about is using your other units to gain the advantage. Then you will beat the P4.
Germans have the 'beefier' tanks, the allies have the more aggresive infantry. |
1. why is OKW panther than not that better (OKW was design as a fast pushing faction )
Whether Ost or OKW, you dont want to spam Panther, one is probably best with most of your punch from ATG/tank destoryers.
Panthers role is to chase and finish off wounded tanks, and to block flanking mediums. Thats why it has great manouverabilty and armour. It has a specialist role, not sole AT role.
But lets not derail thread.. |
You can't compare it to allied half tracks, because they are supposed to have good mobility, Ost is not.
Same reason why panther is not more powerful, because spamming panthers is not the way Ost is designed.
Anything with mobility in Ost you pay a premium for, because that's their main weakness. |
It doesnt work great with shreks or flamers, cos you have to get close and it get wrecked. But as a kiting unit with LMG, its not horrendous |
I actually dont hate it with LMG grens on larger maps where Ost has hard time holdings flanks, kinda tricky to deal with until they can send a light vehicle, then you can always hop the grens out to faust while the 250 pulls back. Also allows you to accumulate more LMGs a bit quicker.
If it could lay reigals, now that would be sweet! As mines would suit its harrasing role more than the standard half track which is more of a rearward unit. |
Ost is the one army that is not really intended to have its main inf squad spammed, they are squishy and muni hungry when spammed.
Grens should be supporting team weapons, which Ost has good options for. This is why they have the best snare.
To get around low squad size for recrewing, you should really be using a HT or bunker. |
Place them next to and behind buildings you suspect squads will jump inside.
Place them in cover right next to a road, have them facing the direction the enemy will come from, as their squads get close to detection range, make it charge towards them, giving the least possible amount of time for opponent to kill it first or hit retreat.
Like with everything, helps if you cause distractions with other things to overload opponents micro... (this is a critical thing overlooked so hard by lower players - this is how higher players HAVE to defeat each other).
I have always really wanted to combine Ost smoke plane with goliaths (team game), for an invisible goliath charge! Really need to give this a try! |
From your origional post, it kinda feels like maybe Ost isnt the army for you.
Yes - it is tricky. To get the best out of them you really need paks or stugs, or both, yeah they are slow and clumsy and also vulnerable, thats exactly what playing Ost is all about.. you have to protect them well, if you can they are strong. |
yes but it doesn't solve the problem , you need fast panzer green to reach jackson and the PG need some defense form the bar blob, s mines dont help here
You dont NEED to take on the Jackson, like I keep saying, if you find a way to beat his infantry hands down without using any front line tanks, you can as good as ignore the Jackson if you like because it cant do squat to your inf.
If you use all Osts anti inf tools you can beat USA infantry. |