Balance is pretty good atm but there are still a few things that need to be looked at:
1. Nerf the damage Soviet mines do to infantry. Right now they can easily wipe out a full health gren squad. They should only kill 2 squad member or kill 1 and do some health damage consiering their low price.
2. Nerf the ISU, Decrease range to 75, decrease damage to infantry, reduce the price so it will still be viable in 1v1. Something like 620 MP 220 Fuel should be fine.
3. Nerf the Elefant, Decrease Range to 75, give it a lock down ability (it takes 5 seconds to lock the elefant down and to 5 seconds to pack it up. The ability increases the range to 90 and increases the rotation speed by 20%, the elefant has no line of sight while this ability is active so the OH player has to scout properly and pack the elefant up as soon as his scout units are forced to retreat). Nerf its damage so the elefant will need at least 3 shots to kill soviet medium tanks. Reduce the price. 600 MP 220 Fuel maybe ?
4. Nerf Soviet Snipers. Snipers get a 25% accuracy penalty for every additional sniper within a specific range(20). This will make sniper blobbing less popular.
5.Buff the german Snipers health
6. Reduce the speed sectors are capped with by 20%
7. Give PGs 1.2 Armor
8. (Buff german T4, not sure how)
9. Increase Stug price to 260 MP 90 Fuel
10. Increase the health of the ZIS Atg by 25% so it won't get destroyed by two Stugs.
11. Nerf the AI damage of the Tiger.
Of course there are a lot more changes that could be made but these are the most important imo.
Like to something along this lines.
4- Not accuracy but aiming time.
6- I would rather change it to support weapons capping a bit more slower.
9- Would rather see being it more AT, i can´t still understand this change with more AI.
11- Along with a increase on DMG and reload time on the IS2 mantaining DPS. I prefered how it behave before.
12- Artillery in general.