with this idea lets go step further, 5 volk squad - 4 shreks - 1 stg44 for the squad leader
Only possible with Guards who have drop their PTRS (or maybe with PPSH Guards).
Thread: suggestion to deter blobbing volks shrecks31 Dec 2014, 19:48 PM
Only possible with Guards who have drop their PTRS (or maybe with PPSH Guards). In: COH2 Balance |
Thread: Demos31 Dec 2014, 19:45 PM
I'm not saying Axis *can't* win, of course they can. The imbalance is probably something like 60/40, so still pretty good all things considered (except Ost in 1v1s, they just suck). I'll also point out how much Allies have to crutch on their doctrines, which is unfortunate in my opinion. Thing is, it's EASIER to win as axis/OKW by playing badly than to win as allies by playing regularly. Allies have the tools to be stronger but they have to perform better. OKW is WAY more forgiving in the sense that if allies don't abuse of squadwiping tools, they don't stand a chance with "regular engagements" on the long run. In: COH2 Balance |
Thread: suggestion to deter blobbing volks shrecks31 Dec 2014, 19:15 PM
how about make volks drop the panzerschreck more often? it would be an interesting way to balance them Volks with double shrecks XD In: COH2 Balance |
Thread: Howitzer Tank Overperforming31 Dec 2014, 15:54 PM
I had one just an hour ago, in 20 minutes firing and barraging a lot it only reached Vet1. This unit is clearly RNG dependent (like so many others). Do not use the barrage. Just use direct fire. The big difference with other light vehicles is that you don't know what to expect when you are facing it. When you fight a T70 or Luch you can calculate the risk of fighting or not and negate it's effectiveness by using cover. In: COH2 Balance |
Thread: Forward Headquarters broken?31 Dec 2014, 05:16 AM
Infiltration grenades > Wood Houses Except if it's a stone house/Church. GL taking them down on a reasonable amount of time. In: COH2 Balance |
Thread: Lack of new playstyles30 Dec 2014, 19:01 PM
Let me loadout 4v4 as OKW ![]() In: Lobby |
Thread: Resource manipulation as the primary catalyst of imbalance30 Dec 2014, 17:39 PM
I'm gonna put it simple, if he was able to save fuel for the KT, you weren't winning as hard as you think. IF you go M20 + AAHT you better finish the game prior to having to field a tank. It's better if you just upload the replay rather than telling your side of the story. -.-.-.-.-.-.-.- Ontopic: RM comes mostly on 3v3+ when you can't punish as hard the mp diverted. It has been discussed before. 3v3+ has flaw mechanics and map design problems. Adjusting this modes means a different balance system and adding changes that might affect the whole reason people play this modes. In: COH2 Balance |
Thread: 3% accuracy bulletin30 Dec 2014, 17:25 PM
Again, evading the question. CoH is like poker, in the sense you are taking calculated risks. The discussion is wether you consider or not a 3% increased chance of winning an engament is worth or not. Yes or no. Simple. That doesn't mean that it will win you the game, rather than give you a little edge which later you have to capitalize. In: COH2 Gameplay |
Thread: Resource manipulation as the primary catalyst of imbalance30 Dec 2014, 16:34 PM
Without entering on balance issues and just analysing your match: -You failed to capitalize your light vehicles. M20 and AAHT -Priest is not the greatest idea on 1v1. If you go for it, you should decrew it after each salvo. -Its kinda logical that if the match was even or back n forth, by that amount of time, he could had amass that amount of fuel. Specially if after getting their shrecks, he switch muni to fuel. In: COH2 Balance |
Thread: 3% accuracy bulletin30 Dec 2014, 16:13 PM
You are evading the point. You said that 99% of bulletins are fetish. I ask you: -Would you play with or without bulletins? -On an equal skill level game. What's your choice: 50% or 51% of winning? In: COH2 Gameplay |