
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Quick Question: Which builletins stack now, and which don't?6 Jan 2015, 15:44 PM
While the result is similar, isn't it -5%^3 instead of -5%*3 ? In: COH2 Gameplay |
Thread: Favourite Unit?5 Jan 2015, 23:55 PM
M3 is love, M3 is life. In: COH2 Gameplay |
Thread: Where to see what weapons squad has?5 Jan 2015, 18:38 PM
PTRS + PTRS + DP + DP ![]() In: COH2 Gameplay |
Thread: Panzershrecks outrange T70 and T345 Jan 2015, 18:36 PM
Burst damage >>>> Prolonged DPS In: COH2 Balance |
Thread: Off the top off my head Balance Fantasy5 Jan 2015, 18:20 PM
You could increase HP and give them receive damage modifiers. In: Lobby |
Thread: Long range faction imbalance killing gameplay5 Jan 2015, 05:23 AM
Cause i don't know how you used it. It was still? On the move? It had to turn ?
25.52: LMG34 Ober 22.51: 2x1919 Paratroopers 22.45: 2x1919 Rifleman 18.46: Falls* *Since they all share the same weapon, their DPS drop off is huge in comparison to squads with upgrade weapon (1919, Bars, LMG34, LMG42, DP, etc.) 16.36: 1919 + Bar Rifleman 14.87: 1x1919 Rifleman 14.34: STG Ober 14.32: DP Guards 14.07: LMG Grens If you want to complain about long range DPS, you should talk about ANY unit on that list besides Falls. They are balanced by the fact that their DPS drop 25% for each model lost in comparison to any other of the units on the list. PG have more DPS than Falls till the 20m mark and i don't see anyone complaining about them. You want to discuss "Long range faction imbalance killing gameplay", well do so with the proper example, data and units. If you still want to do this, make a new thread. The example you give is just missplay, not imbalance. In: COH2 Balance |
Thread: Howitzer Tank Overperforming5 Jan 2015, 05:23 AM
Basically a Pack Howi on wheels. I approve ![]() In: COH2 Balance |
Thread: Howitzer Tank Overperforming5 Jan 2015, 02:09 AM
Maybe he hasn't played the game on a while were Scotts used to fight Pumas. In: COH2 Balance |
Thread: Long range faction imbalance killing gameplay5 Jan 2015, 02:04 AM
First of all: video or replay. Second: if you keep on denial that you played bad your cards and you should still had been able to kill something, you are never gonna improve. Third: situation analysis. -2 Vet 1 Rifles: they just have AT nades. No vet bonus. 560mp close/midrange unit -LT: 320mp (close-midrange unit) -2 RE: non combat unit with CARBINES 320mp -AA HT: 350mp 60f vs Volks: 705mp + 270muni FS: 440*3 (i know there actual cost is less) 1320mp. -.-.-.-.-.-.-.-.-.-.-.-.- USF: Rifles: 10*1.45 = 14.5 RE: 8*0.375 = 3 LT: 3 Garands 1 Thompson 1 bar = 8.2± OKW: Volks: 12*1.2 = 14.4 And they have shrecks with might snipe units and they have veterancy edge if they were at least vet1. FS: 12 * 4.6 = 55.2 NOW, sincere yourself, and tell me how you didn't fuck it up with cover and micro. EVEN having the inferior army, the diversity and utility (supression) should had been able to overcome the situation. It's clear you made a mistake. In: COH2 Balance |
Thread: Long range faction imbalance killing gameplay4 Jan 2015, 17:23 PM
Even if you were at "disadvantage", you could have: -Use the extra range (5) of the AA HT to kite the shreck squads. Kept firing with any of your units to mantain them supress. -If those support guys were RE, you could have use Volley fire to supress other squads. Basically you missmicro your AA HT. In: COH2 Balance |
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