Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Why is the IS2 accuracy so bad?18 Apr 2015, 00:35 AM
When they reduced the damage and reload from 240 and +9s. They thought it would balance with deflection damage. In: COH2 Gameplay |
Thread: Why is the IS2 accuracy so bad?18 Apr 2015, 00:02 AM
160 x 0.0 = 0 Little hint. In: COH2 Gameplay |
Thread: Alpha Announcement17 Apr 2015, 21:57 PM
Remember when Paul said truck pushing was a legitimate tactic. Yeah, rank isn't too important when it comes to giving good input on the game. And i also remember Quentin post...so? As dreadful as truck pushing sounds, the problem is not the action on itself rather than the risk/rewards/cost coming from it. I'll repeat myself, you don't need a rank to write a well thought comment. But if your comment is full of "crap", incoherencies and false stats in combination with a bad rank, i won't waste time going in a discussion. I'll just point out the wrong things (as not to spread false information) and go on. Finally: i don't think the can make something worst than USF on that aspect. (Relic don't surprise us plz) In: COH2 Gameplay |
Thread: Why is the IS2 accuracy so bad?17 Apr 2015, 21:35 PM
Think before writting. IS2 is better AT wise, Tiger is better AI. TTK between each other is not as different 64.41s± vs 59.69± IS2 has an edge of 2.8s at far and at near 6.3s. AT Guns: they have exactly the same TTK, only difference is that you have TwP to win you the battle. Infantry AT: well...PTRS (doctrinal) + AT nades vs Faust + Shrecks In: COH2 Gameplay |
Thread: Alpha Announcement17 Apr 2015, 21:14 PM
Playercards are just a way for people to tell each other why their opinions don't matter You don't judge the quality of a post by the playercard. But a bad quality post, in combination with constant whining, with a single faction played on a single mode at a "scrub" level...Yeah, i'm gonna keep wasting time reading it or waste time discussing with. In: COH2 Gameplay |
Thread: Server Encryption 17 Apr 2015, 21:06 PM
yeah but remembering 15+ passwords is asking for something to get screwed up and if you're writing them down you're creating a security risk that way. i have one password for most things and then separate ones for anything with money, which i do write down because i know i won't always remember them. Create a single password and then add a word according to the site/game/whatever. In: Lobby |
Thread: PTRS now OP?17 Apr 2015, 18:17 PM
If they cost less fuel (from 75 to 50-55), they could be an option as a stop gap before your call in tanks. You'll able to have some indirect fire and supplementary AT against light/medium vehicles. T4 on 1v1 is already lackluster but on anything above can prove useful. I'm more of smaller steps radical than several changes at the same time. It's hard to know how a completely new unit will behave in the game so it's easier to mess up with it's price. Right now it's really hard to justify it (even if you go T1-T4) when the performance doesn't correlate to it's price (if we compare to any of the other light/medium vehicles). In: COH2 Balance |
Thread: PTRS now OP?17 Apr 2015, 17:46 PM
Leave thet stats as they are, but make it cheap as hell. What could go wrong In: COH2 Balance |
Thread: WHAT ABOUT SU85 ??17 Apr 2015, 17:41 PM
I think its rather call in units that are too good instead of the Su85 beign weak, the su itself is a very good TD on most maps but why get an SU85 if you can get an IS2 or 2 T34/85 which are easier to use and have more impact especialy considering that the most stuff your enemy will have is infantry Combine this with the inclusion of OKW, and you have all ther reasons listed. Not about the performance of the faction rather the design: "no mediums", Panthers and shrecks. In: COH2 Balance |
Thread: Conversion abilities destroy flow17 Apr 2015, 17:36 PM
Outliners results don't make any detriment on the statement that they still dominate those modes. In: COH2 Balance |
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Latest replays uploaded by elchino7
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