I still wonder why i've still to see someone use con spam with PTRS yet.
Is not like i would had been defeated by regular con spam if that would be the case.
Profile of elchino7
Signature
My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: PTRS now OP?15 Apr 2015, 19:12 PM
In: COH2 Balance |
Thread: Is it Always a struggle?15 Apr 2015, 03:59 AM
Accuracy is better than the reload? The raw formula for damage is: Damage x Accuracy x (A lot of things into consideration*). So yeah, accuracy is way better. |
Thread: Is it Always a struggle?14 Apr 2015, 20:57 PM
So you can equip 2 of the same? or up even to 3? That starts to be interesting, Would it be better the 2% faster cooldown and reload or 3% reload or even 3% acc?
Accuracy >>> Reload/Cooldown. 95% of bulletins stack, except for some which involves armor on tanks. If you have 3x 3% acc, remember that it stacks with whatever bonus the unit gains or has. Let's say a unit gains +30% accuracy through vet. At the end is 1.03 x 1.03 x 1.03 x 1.30 = That's basically an increase of +12% DPS through the use of bulletins. |
Thread: Link Upkeep and popcap cost with Tier building14 Apr 2015, 20:16 PM
You are not suggesting a blob solution, rather than making the game play with fewer units. In: COH2 Balance |
Thread: Unit guide for Fallschirmjagers14 Apr 2015, 20:07 PM
-You don't want to crew weapons with Elite infantry, due to reinforce cost. -Falls DPS excels at all ranges, more damage than LMG grens at max range for instance. But they are expensive cannons. Think about them as PG on steroids. You need meatshields for them that can soak damage. Just like with PG, you don't need to cross cover. Let them come to you. In: OKW Strategies |
Thread: Ostheer, the never ending struggle14 Apr 2015, 20:02 PM
I like how these people have 0 replays asking for help ![]() In: COH2 Gameplay |
Thread: T34/76 should get a slight buff14 Apr 2015, 17:14 PM
Cause if you don't need the AT from the 76, the T70 fairs WAY better as your first unit. As micro goes higher, the T70 does way more damage. In: COH2 Gameplay |
Thread: Should OKW be able to build caches?14 Apr 2015, 16:54 PM
Langres is not a balanced map if you spawn south as Axis. Not as horrible as Stalingrad, but at a similar level. In: COH2 Balance |
Thread: A letter to Relic COH2 Game balance team14 Apr 2015, 02:55 AM
Just going to throw my two cents in here to defend truck pushing. Well, generally when you cheese an all in, it means that either you do tremendous amount of damage finishing a game or having a huge edge or you basically concede. When there is NONE risk and reward, there is a problem right there. Right now the thing is slow as fuck, but remember that lights vehicles arrive at 3:00 so theres no risk on pushing up to this point. 30-45s earlier you might expect an AT nade or nothing from USF (unless Elite). Mind you that it's an extra pair of eyes and allows OKW to alter the terrain to improve retreat paths. I'll give the truck it's prior stats (including building crush) if: -You make it cost 200mp and remove it from teching -Make truck health correlate to building health. Right now it will go back to 100% once it starts building. In: COH2 Balance |
Thread: Should OKW be able to build caches?14 Apr 2015, 01:11 AM
WP then, cause if it was the other way round, there was no point in doing that match. In: COH2 Balance |
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Latest replays uploaded by elchino7
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