60% to pen a T34/76 at max range.
Use it at your own risk.

Thread: Stug E and Target Weak Point4 May 2015, 03:32 AM
60% to pen a T34/76 at max range. Use it at your own risk. In: COH2 Balance |
Thread: Rifleman cost-effectiveness3 May 2015, 21:27 PM
Only issue is that defensive stance should not be able to be active while in combat. It should only be used when expecting infantry to attack. Hence: "defensive stance" not, "Run up hop into prone to suppress stance" In: COH2 Balance |
Thread: It is OK to have tank with invisibility in this game?3 May 2015, 21:24 PM
Why not give better vet abilities to other units (something i have asked for since several months) instead ? In: COH2 Balance |
Thread: Remove free lieutenant3 May 2015, 21:11 PM
Exactly. It's only useful to account and see timing of arrival of certain units. It's trivial when doing cost efficiency, since you don't take into account faction design as a whole. In: Lobby |
Thread: Remove free lieutenant2 May 2015, 20:53 PM
What i'm saying is that going up with .66 is wrong, when in reality, you are getting resources always above 70%. During the first 3 or more mins of the game, comparative income is higher than 75% and stabilizes on 73% with a 50-50 map control. A smaller amount of map control on both sides, benefits OKW (to a degree, how OKW was initially designed to be played). If OKW was meant to get plain and simple .66, base income would be 3 instead of 4. I'm just pointing out that the margin of error when converting is not small. It goes from 50f to +100f depending the lenght of the game. In: Lobby |
Thread: Remove free lieutenant2 May 2015, 16:06 PM
Getting a PV 175/.66 + 80/.66 = 386 175/.73 + 80/.73 = 349 Getting a KT 260/.66 + 40/.66 + 80/.66 = 575 260/.73 + 40/.73 + 80/.73 = 520 If you are still gonna theorycraft with fuel convertion, again, mind you do it rightly. In: Lobby |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)2 May 2015, 05:37 AM
Although we have to take into account that this only applied to the top200. Maybe at lower levels the behaviour is different. Anyways, Relic release data plox. In: COH2 Gameplay |
Thread: Remove free lieutenant2 May 2015, 05:15 AM
This is gonna be an offtopic to finally debunk the myth that OKW is at a .66 disadvantage. I'm gonna do you the math, again, since it seems it's hard for you to admit hard facts. -Base income at 50-50 map control, represents 20% of your fuel income as OKW. -You are getting 5f instead of the 7f on fuel points (71%) -You get 2f instead of 3f on strategic points (66%) With that been said, i'm gonna present you #MathOP -1 Strategic point OKW: 6 Rest: 7 Result: 85.71% -2 Strategic points + 1fuel OKW: 13 Rest: 17 Result: 76.47% -5 SP + 1f OKW: 19f Rest: 26f R: 73.07% -10 SP + 2f OKW: 34f Rest: 48f R: 70.83% Now, please, try to show me how is OKW getting .66fuel. PD: why is this relevant? Because that 4-6 percent difference, means a lot on the long run. In: Lobby |
Thread: Remove free lieutenant2 May 2015, 00:54 AM
55-110 if you are gonna do the stupid convertion. .73 not .66 Changes i would test: -I'll rather have a more meaningful unit on the LT. Make it something a bit more different rather than just a Riflemen with sprint (on vet) and a Thompson/bar -Make tech unlock bar/zook -Zook still needs to be cheaper -Reduce the fuel cost for Cpt and increase a bit the cost for LT. In: Lobby |
Thread: USF AA HT Anti-Air Mode1 May 2015, 05:50 AM
Single pass strafes can't be countered unless you have an AA source between the plane and the place it wants to strafe. Against CAS, your best bet is to dodge. In: COH2 Gameplay |