The difference is the barrage times. You can shift command PW to barrage and go back to base inmediatly. A Kat will be vulnerable for some time.
Ontopic: been able to use it's maingun is just a question of unit cost and barrage performance. I think that if the calliope was able to use both, then the cost will probably be to prohibit to use it in that way.
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Will the Calliope have acess to its main gun?22 Nov 2015, 14:13 PM
In: COH2 Gameplay |
Thread: [Sov][1v1] Lend Lease: Exploitation of tech free tanks20 Nov 2015, 16:06 PM
But that's now. Back in time, it just had 400hp. In: COH2 Balance |
Thread: Introduce caches in OKW20 Nov 2015, 16:05 PM
Numbers are off. OKW: 600mp/160f + (350/135f) = 950mp/295f USF: 690mp/165f + (340/110f) = 1030mp/275f +10f on each case for Captain and MechHQ. Points is: should nades (incendiary/normal) be upgrades or not? You'll have a bit more of options early on with building heavy maps and we could also add in there the stun nade to Sturmpios instead of locking it behind vet. In: COH2 Balance |
Thread: UKF will be hopeless with the new patch20 Nov 2015, 15:40 PM
Exactly. Sometimes, it's not about the raw damage change rather the amount of shots you need to kill a target. Heck look at what happened to snipers by adding 2hp. In: COH2 Balance |
Thread: [Sov][1v1] Lend Lease: Exploitation of tech free tanks20 Nov 2015, 15:39 PM
And it was still meh. You'll rather have the AI of the normal sherman or the AT of Jackson. In: COH2 Balance |
Thread: [Sov][1v1] Lend Lease: Exploitation of tech free tanks20 Nov 2015, 15:16 PM
In my days we complained about double 800HP tanks call ins not mere 640HP single tank In: COH2 Balance |
Thread: Calliope/ Goliath commanders incoming20 Nov 2015, 15:03 PM
It's not about money nor about supporting the company or not. -First of all, this is a fullprice game. Not a F2P with a freemium model. -It's too much to expect that in an RTS both players have access to equal tools to defeat each other and not because i've the competitive commanders i've an edge over my opponent? -Charging for recycled things. -Cost of DLC comparison to base game or factions. I'll could care less if the sum of cosmetics, shortcut bundles or singleplayer experience on an MP based game cost more, but not when, in this case, commanders, cost more than the game itself. Thing is: how hard it to put everything on a bundle or season pass? In: Lobby |
Thread: UKF AT gun crew vet3 visual bug19 Nov 2015, 04:50 AM
I was testing Cautious movement vs ATguns and i found that the crew were shooting pak rounds (i positioned the AT gun to look opposite to the tank and just let them fire their rifles) In: COH2 Bugs |
Thread: Adjust JP4 cloak range19 Nov 2015, 04:46 AM
Confirmed: cautious movements gives 95% phase shift tech.
Enjoy In: COH2 Balance |
Thread: UKF AT gun crew vet3 visual bug19 Nov 2015, 04:44 AM
But i'm talking about the crew (with the rifles), not the AT gun itself ![]() In: COH2 Bugs |
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