Zooks and shrecks would had thrown the same result.
Replay please to be more specific about what happen.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Piats taking out MG Bunkers24 Nov 2015, 23:14 PM
In: COH2 Balance |
Thread: My Greens are getting pwned by Rifles24 Nov 2015, 23:14 PM
I'm sure positive things are gonna come from this thread. In: COH2 Balance |
Thread: Balance Forum suggestion24 Nov 2015, 21:08 PM
I wouldn't be averse to this idea. I don't care who you are on steam - I'm not going to stalk you or trash talk you; literally couldn't care less. Basically, this is 1 reason. But been top100 doesn't automatically makes your opinions correct or agreeable (see Quentin ). Same the other way round. If someone says: "Panthers OP!" it may be a problem at their skill level and not on others skill level. Another example. "Just use 2man soviet sniper to counter OH sniper". It may work against people who don't use their sniper properly, but on Luvnest words, it doesn't work as much on high level. Same with concerns regarding teamgame or 1v1 oriented problems. Or even random vs AT. It also filters troll account up to some point. In: COH2 Balance |
Thread: Double the weapons, double the fun24 Nov 2015, 16:17 PM
Lag wizards OP pls nerf! Waiting for the triple Penal flamer pic. In: Lobby |
Thread: inefficiency of panthers24 Nov 2015, 16:12 PM
http://www.coh2.org/topic/43668/ostheer-bp3-t4-tech-tree-cost-proposal-solution I liked this propose solution. TL;DR: basically makes T3+T4 cheaper while retaining timing of T3 or rushing T4. In: COH2 Balance |
Thread: Balance Forum suggestion24 Nov 2015, 16:06 PM
Balance section, maybe. No for any other section. PD: you can start by giving the example In: COH2 Balance |
Thread: Double the weapons, double the fun23 Nov 2015, 20:06 PM
Penals might be useful ![]() In: Lobby |
Thread: UKF Sniper Critical Shot22 Nov 2015, 14:28 PM
Luvnest words. Actually I kinda wanna disagree. I tried T1 with a sniper to countersnipe devm's sniper in OCF. The Soviet sniper team is extremely clumsy. The moment it steps out of cover it decloaks meanwhile its Ostheer counterpart can walk from one side of the map to another while beeing camouflaged. This means that the Soviet sniper is only able to countersnipe once you pushed your opponent back and set up an ambush. Which is rarely happening since you are short on infantry (maybe 2,3 cons against MG42, 3 Grens, Sniper) and give up a lot of early map control which you would have with a 3 Con T2 opening. Plus the danger of a 222 forces you to either pick a doctrine for guards or T2 for AT gun. If you just go AT nades you will be pushed back eventually. In: COH2 Balance |
Thread: Elite Troops Update22 Nov 2015, 14:22 PM
It also has more HP. Normal Tiger: 1040HP Tiger Ace: 1280HP In: COH2 Gameplay |
Thread: Self Destruct Trucks Shouldn't Suck!22 Nov 2015, 14:19 PM
Trucks should be able to create shockwaves like the artifact in the last mission of SC2 Wings of Liberty to repel the waves of incoming rifles. But i thought Soviets were the zerg, USF In: COH2 Gameplay |
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). Same the other way round. 
, they dint called it Ace for no reason ya?,