
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Remove handheld AT from the game26 Jun 2016, 22:17 PM
![]() In: COH2 Gameplay |
Thread: Firefly Tulip Stun25 Jun 2016, 01:59 AM
THE STUN IS ON A AT GUN NOT A MOBILE TANK HAS DIFFERTNT REALOAD TIME FROM NORMAL SHOT I know. You asked how much damage it dealt, i answered u. In: COH2 Balance |
Thread: Firefly Tulip Stun24 Jun 2016, 21:15 PM
sorry how much more damge the pak 40 deal with the stun ? 160 on an avg 5s reload at gun (basically you get a free extra shot guaranteed). Needs vet1 and cost 30muni (if guide is updated) Tulips deal 120dmg each and require 50mu for upgrade and 80 on each use. In: COH2 Balance |
Thread: Firefly Tulip Stun24 Jun 2016, 17:18 PM
People complaining about the Tulips. Where are the threads about Stug-E having TWP (disabling weapons for 15s IIRC). PD: is the Stug-e also using the same version of the Stug-G with a prefix penetration value ? PD2: make only the 2nd rocket stun for 3.0s instead of both ? In: COH2 Balance |
Thread: OKW can be killed in less than 5 minutes24 Jun 2016, 17:02 PM
Also saying its from a top player, I have to remind you: Top players lose games. The question is whether his opponent was as good as him throughout the game, and without the replay how would we know? https://www.coh2.org/ladders/playercard/steamid/76561198053291517 https://www.coh2.org/ladders/playercard/steamid/76561198141467493 Rank 24 losing against rank 6. The tragedy. In: COH2 Balance |
Thread: USF didn't need a mortar.24 Jun 2016, 16:54 PM
USF needed a mortar. What they didn't need is a turbo mortar 2.0 In: COH2 Balance |
Thread: Patch 23 June results24 Jun 2016, 01:26 AM
There's no way this thread can be salvaged. If you want, open a new but abstain of mentioning things that appear on the changelog. (Ex: Tulips) In: COH2 Balance |
Thread: OKW armors cost should be reverted23 Jun 2016, 18:06 PM
Not entirely true. SU-85s have range and can self spot. That can just as easily translate to an SU-85 killing a StuG and taking 0 damage. If it can self spot, it can't outpace a Stug. Even if both units have sight on each other, the Stug is still faster. You can win if you have LOS AND you back up prior to the Stug starts moving up. Overall it's a match up decided by RNG mostly (whoever miss probably losses). Penetration means shit, and hits to kill are equal although the Stug has less health. On the same time it takes for the Su85 to do 4 reloads, a Stug makes 5. I'll gladly trade a Stug for an Su85. Most people are scared to do that kind of push. Any kind of veterancy puts the edge on the Stug (TWP, vet2 no longer offers RoF for Su85 and it does on the Stug, vet3 RoF vet is higher on the Stug). In: COH2 Balance |
Thread: Isu152 pen23 Jun 2016, 17:39 PM
Do not exaggerate please! 85% of the time at far range. 98% when it gets at med range. On the same way you don't get a KT to kill tanks, primarily, you don't get an ISU to deal with vehicles. Both of this tanks fulfill the same role, slowly bleed out your opponent by dragging the fights into a slow grind since you are forcing your opponent to make some move. One can act as a spearhead/damage sponge, the other one pokes at AT gun lines from out or range. ISU-152 has the G-530 Concrete Piercing Round that has plenty of penetration. I would start by lowering the MU cost of it and fixing it the ground collision a bit. +1 In: COH2 Balance |
Thread: OKW armors cost should be reverted23 Jun 2016, 17:24 PM
Totally possible on 2v2 and up, specially if paired with USF. Ontopic: Smith summarize it pretty well. I'll be happier on a world on which i have a JPIV on either Mech or Medic HQ but i don't think they are performing bad for cost. If you want them cheaper, then just play OH cause bullshit abilities (combat blitz and phasing shield) and veterancy is not going away* In: COH2 Balance |
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