...
Albeit what you are asking for is also probable bugged in simil fashion.
IIRC vet 5 Puma used to have what you are asking for. Now it's just minimap information.
Thread: IR HT's broken ability to come back4 Mar 2021, 17:31 PM
... Albeit what you are asking for is also probable bugged in simil fashion. IIRC vet 5 Puma used to have what you are asking for. Now it's just minimap information. In: COH2 Gameplay |
Thread: Fussiliers vs IS4 Mar 2021, 17:30 PM
... Depends on the type/value of the weapon. For bolt action (at least Grens/Con) it was roughly translating to 20% of the cooldown value to DPS. So if the benefit was say -5% CD, it was only around 1.20% more DPS. When i run the numbers for PTRS it was around 45%. Something similar (although even more drastic) with reload. In: Lobby |
Thread: Fussiliers vs IS4 Mar 2021, 16:53 PM
Cooldown reductions shouldn't have any less an effect on Enfields when compared to Brens, how are you determining this? As far as I'm aware, Cooldown is part of the "delay" between shots/bursts, and its' reduction is a decent increase in DPS even for Enfields. Because the general cooldown values for LMG are way higher vs bolt action rifles. If say one is 0.5 and the other is 1.5, if both are affected by a 20% increase, the first one goes up by +0.1 and the other by +0.3 Note that any change in any stat other than Dmg and accuracy doesn't translate linearly to changes in DPS. Cause more or less the equation is Dmg x Accuracy x (All other factors go in here) In: Lobby |
Thread: IR HT's broken ability to come back4 Mar 2021, 15:14 PM
The mechanic itself (any kind of beam that reveals units) is bugged and no one was able to fix it in 6/7 years. Which is why it was first removed from the Valentine and later on removed from the IR HT. In: COH2 Gameplay |
Thread: Fussiliers vs IS4 Mar 2021, 15:13 PM
You are forgetting the double PS upgrade In: Lobby |
Thread: Current state of the IS-22 Mar 2021, 18:45 PM
Which is a false issue. The T34 will bounce couple of shots while the IS2 will never do so, even with skirts. The difference in RoF is not that big as well. In: COH2 Balance |
Thread: Snare Inconsistency.2 Mar 2021, 16:26 PM
If anything 0HP tank surviving should be fixed. In: COH2 Balance |
Thread: Current state of the IS-22 Mar 2021, 15:38 PM
The problem with that is that is has already been tried and it was not good in practice. You need to understand damage thresholds. 160dmg is the golden standard for a reason. In: COH2 Balance |
Thread: Stuka dive bomb to be added in another commander2 Mar 2021, 15:17 PM
I was also saying which are guaranteed killing. Player input not using the ability dead center or aligned is not considered. OH: there are 2 commanders with Railway artillery. Festung and Osttruppen Use this site (coh2.win) for commander abilities. Just click on an ability and it will show all commanders with it. UKF: all the 3 commanders that i listed will kill a Howitzer. The only unreliable one which is much better than fragmentation bombing is Concentration barrage. I made some test way back in the past, but your chances improve if you can keep vision on it. https://www.coh2.org/topic/105234/il2-precision-strike-seems-uncounterable/page/7#post_id818865 In: COH2 Balance |
Thread: Stuka dive bomb to be added in another commander1 Mar 2021, 23:12 PM
First about howitzers: I think you got the numbers wrong. OH: Railway artillery: 2 (first shot guaranteed 100% accuracy) Fragmentation bomb: 3 with say like 15/20% chance to destroy it, most of the time it's decrewed with like 10/20% HP left Soviet: PTAB: not reliable at all. Too much scatter. But sometimes (5-10%) it destroys it or damages the weapon to 0% HP but crew is still alive. UKF: Precision Barrage: 1 Concentrated Fire operation: 1 Air supremacy: 1 Concentrarion barrage: unreliable but will get it decrewed and highly damaged (similar to OH fragmentation) Then there's plenty of other abilities which will get the weapon decrewed but not destroyed. And as Vipper mention, there's also some units which can call offmap but those can have a harder time reaching objective. In: COH2 Balance |