planes will always come into the map in attack phase
The AI plane didnt.
Thread: SECTOR ASSAULT GHOST BOMBER FAKE NEWS28 Jan 2019, 22:20 PM
The AI plane didnt. In: COH2 Gameplay |
Thread: SECTOR ASSAULT GHOST BOMBER FAKE NEWS28 Jan 2019, 22:18 PM
But here you can clearly see that the plane doesn't loiter around on the first bombing pass, and that it immediately drops the bombs from quite far away. In fact, it's dropping the bombs from inside your base. In: COH2 Gameplay |
Thread: QoL change for the Balance Forum28 Jan 2019, 18:56 PM
They could at least point the stats from the stats page not just saying "its oppppppppppppppppp" While ranking can be polemic, gamemode should be mentioned as well. It's not the same 1v1, 2v2 or 3v3+ In: COH2 Balance |
Thread: Input lag for (german + EU) Players25 Jan 2019, 18:45 PM
It might be an regional international routing issue if it's not a time frame global thingy. Also, LATAM is not the same as you have either Pacific vs Atlantic routing. You guys go through Panama while east coast goes through Brasil. In: COH2 Gameplay |
Thread: Recommended Changes25 Jan 2019, 18:36 PM
In: COH2 Gameplay |
Thread: Would Tech Heavies Be Game Breaking?25 Jan 2019, 18:35 PM
The effect will completely different across the modes since Super heavies will arrive allot earlier and they will be numerous. Basically this. In: COH2 Balance |
Thread: UKF needs real buff , MAKE UKF GREAT AGAIN25 Jan 2019, 01:14 AM
are u saying that 4 man squad are more easily killed than 5 or more man squad ? +5 model squads are easier to kill. 4 model squads are easier to wipe. On: i can't agree with OP but i'll say. Gammon is highly niche to the point it is perceived as bad. Cromwell is so average in which it doesn't excel in no specific area. In: COH2 Balance |
Thread: OKW against Brit emplacements 23 Jan 2019, 19:03 PM
Isn't Stuveh "the best" player since he won the last recent 2v2 tournament? How many times did we see full simcity build been used during it? Or on any of the previous 1v1 tournaments. We have seen plenty of times best players or unorthodox players using non meta units and been successful with them. Success doesn't mean overpowereness. And beating good players ONCE in automatch means little to nothing is no one is tryharding for it. OP is asking for solutions to his problem. You are just coming with: "What if" and whining. -UKF has very good defensive abitlys (like ost) > can hold the groud where he want to set up bofors He still needs to set up at least 2 or more units to protect it while building. The builder and an IS/MG. You have numbers advantage. Even if he manages to build it, you have the whole map in 1v1 to fight around it. - bofors can come out with right doc in under 6min...which means you have no long time to prepare for it The game starts in the loading screen. If you know the map is good for emplacements and he has cancer commander, you should prepare for it. Even if it comes early and locks down the map, it means you just have to wait for the game to go to the late game before been able to tackle it down. Just like the sniper thread, yeah it's annoying, but it is what it is. -brit player can expand from this point without to ave big fear to lose ground near bofors Losing ground =/= losing the game. If he is gonna go for more than 1 bofors, i don't see how you can't just back tech to Medic HQ. If he goes full yolo with mortar as well, then how the hell is he gonna "push" you around. Play "safe" till Flak HQ. If it's freaking teamgames, why the hell you are both going Mech HQ against UKF. As OP said, he has no issues with OH. Please, don't project YOUR problems into other players. If the whole small pro community suddenly brings this as an issue, starts to spam it in every single tournament game, i might change my mind. But since the Cancer commander nerfs and the reduction to mortars emplacement AA, the power of the strat has gone down several places in tier. Can it work from time to time. Of course, if it never work we should have to (please don't kill me) ask for buffs. The biggest point is: can it be countered or not? IB4: but it takes too much effort to counter it as oppose to use it. TRUE. BUT, the profit return on it has been dramatically decreased as say 2 years ago. In: COH2 Gameplay |
Thread: Convince me that it's a bad idea with a 1 sniper limit22 Jan 2019, 18:00 PM
Could anyone who just came in here to flame and slag of each others ranks please jump over to the discussion forum on steam which seem to have been made for this very purpose? Otherwise I'll have to ask the moderaters nicely to go in hard on invising anything that is not on topic. "I hear and obey. Job's done. Zug zug." Some wisdom from the Panzer of the lake. Pot calls kettle black. If you constantly say stupid things in order to make fun of things you consider stupid, it doesn't take long enough for others to perceive you in the same way. Stay on topic before other mods have to step up in this thread again. In: COH2 Balance |
Thread: OKW against Brit emplacements 22 Jan 2019, 17:35 PM
Some people should broaden up their horizons on gaming and be less "I MUST DEAL WITH THIS THING" immediately. 1- OKW is an aggressive faction in the early game. UKF is not aggressive unless you count LMG BC into it. If you are not passive, you should know where UKF is playing around. Teching takes time. Building a RE takes time. Researching Bofors and building it takes resources and time. 2- Don't play with a static build order in mind. If you are playing on a small choke point map, against a UKF, as OKW, you might want to see how many units he is fielding and be ready for a possible tier switch if he goes full emplacement. 3- If all "went" wrong, you got Mech HQ, he managed to build the Bofor, you still have options. Either go for P2 and aggressively play around it, including base raping. 4- Failing to do so, you can always play passively at this point. Fighting outside of Bofor/mortar range and waiting for late tech to arrive. VPs are a resource and you don't win "more" by going 500-0 or 1-0. In: COH2 Gameplay |
![]() |
![]() |
![]() |
18 |