
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Remove Vilshanka17 Sep 2019, 19:10 PM
Are there any textures or something present on this map that is lacking from other maps for this to trigger more frequently on this map ? In: COH2 Bugs |
Thread: The maxim vs mg42 argument17 Sep 2019, 19:08 PM
That been said, i just realised that it's 6 years and we still don't know how suppression really works. In: COH2 Balance |
Thread: The maxim vs mg42 argument17 Sep 2019, 18:50 PM
I'm not sure how to incorporate it, but incremental accuracy/suppression or whatever, has an effect on the amount of suppression a unit is delivering. For ex: Testing MG42 suppression. -Units behind heavy cover. -Range 20. -Against 4, 5, 6, 7 model squads. Mg42 won't suppress after 6 burst (one mag) 4/5 model squads. At 6 burst it can suppress a 6 model and at 5 burst, a 7 model squad. Alternative, firing at 7 unique 1 model squads, doesn't provide the same level of suppression. Requiring 15 burst before suppressing a single model. In: COH2 Balance |
Thread: Maxim Overperforming16 Sep 2019, 16:38 PM
Im clicking below my dp and i can see it just fine... Go to your profile, update profile and set the steam part from private to public.
Do you realise as explained by Sanders on page 1, what the change to Maxims were at all ? Are you blobbing squads against Maxims? If the answer is not, the MG is as shitty as before. In: COH2 Balance |
Thread: Fallschirmjäger is very OP!16 Sep 2019, 16:29 PM
Shock troops with For mother Russia have around 104 damage at 10 and 42 at 15. Do you have a DPS spreadsheet for new Shock values? As i said before, you can't do more DPS if your accuracy values are over 100%. You can benefit by been able to do THAT amount of dmg against target which have RA or benefit from cover. For ex: Shocks vet 3 at 10> ranges don't benefit from FMR at all. They already have over 100%. Fighting vet 3 Volks (RA 0.77) they would benefit equally from both a 25% or 50%.
1- I don't think we have "armor" on units applied outside of Shocks. This is mostly a visually aspect. Mechanic wise it could work to keep same AoE values. 2- Accuracy doesn't matter when you are trying to suppress a single unit. 3- Accuracy matters when you try to "splash" that suppression to nearby units. that's why i said just put the cpst to 340 (like they did) and increase the price to 80 (2 bren are 90 mun), they lose to them at all ranges and are not 5 men Who the hell uses reinforce bunkers lol. I don't remember, but can you repair the glider now ? In: COH2 Balance |
Thread: Gratitude to patch team15 Sep 2019, 21:43 PM
You guys are keeping the game alive, great job. It is nice to hear something other than complaints While it's hard to just hear negative all the time, remember that most of the time it is because deep down they care about it. In: Lobby |
Thread: Flare rework proposal15 Sep 2019, 02:19 AM
Because you can counter the unit who needs to deploy the flare or you are limited to specific scenarios. Old trip wire flare for Overwatch? Only on points. Early warning? Only on territories bordering yours. You don't need to rework a whole mechanic when there is only 1 outlier. In: COH2 Balance |
Thread: Developers, please add new maps to the auto-selection14 Sep 2019, 22:45 PM
In: COH2 Gameplay |
Thread: State of the Kingtiger14 Sep 2019, 22:27 PM
All heavies who get extended range through vet, get it by vet 2. Tiger and KT got vet0 45 as a way to "buff" their performance compared to IS2. In: COH2 Balance |
Thread: Nerfing Valient Assault and For Mother Russia. 14 Sep 2019, 00:24 AM
Not really. High accuracy units have diminishing results unless facing opposing units with higher RA bonuses as well. At range 10> you are ignoring cover. Let's say Cons 0.7 at that distance (0.76 at 0 which drops up to 0.66 at 25). x1.5 1.05 accuracy. At vet 0 Vet2: 1.47 Vet3: 1.62 Against Obers 0.7 you get diminishing results from vet 2 and onward. For vet3 you would need to fight units with 0.62 RA or better (like vet3 Obers) In: COH2 Balance |
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