It would be nice when people brought out test references, they would actually mention the complete analysis made out of it and different concerns mentioned when it's been done.
It's like media taking scientific papers out of context and only mentioning what's relevant to make clickbait articles.
1v1 lab test don't reflect 1v1 ingame scenarios because objective on either cases is completely different. NO ONE in live game keeps a unit to fight till either unit dies and the game is not played in 1vs1 unit engagements.
So why do any test at all? So you can actually know what you can expect from each unit.
It's pretty simple why they are less popular than the LMG34 for the same reason PGs have always been less popular (outside of shcreck) for noobs.
The unit let's you decide how you want to engage in any scenario, instead of the only reasonable decision been A+move/staying in cover.
It's like Falls prior to the latest overbuff, which were more glass DPS cause of having no concentrated damage in fewer models.
Profile of elchino7
Signature
My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: STG Obersoldaten23 Sep 2019, 19:10 PM
In: COH2 Balance |
Thread: How are Infantrysections since patch?23 Sep 2019, 18:45 PM
Couple hours from this post, previous history offtopic posts are gonna be removed. Use the https://www.coh2.org/forum/108/the-library to continue. In: COH2 Balance |
Thread: Random faction choice for matchmaking23 Sep 2019, 18:40 PM
I don't think it would be hard to implement Every time an user post this, a developer team gets an aneurysm. In: Lobby |
Thread: Suppression mechanic: How does it REALLY works ?23 Sep 2019, 18:39 PM
so, increased accuracy bulletins can potentially increase supression? Indeed. One should probably set incremental accuracy to 0 and see how it goes. This would be good to test how much incremental accuracy affects suppression against single targets but it does't explain how suppression to blobs/multiple targets actually works. In: Lobby |
Thread: allow 7 man Conscripts PPSH41 or PTRS22 Sep 2019, 22:22 PM
Big no to OP. Plz no. Not sure why this is a thing. "As having more than 9 decks, having too many buttons would confuse people". What's the button for AT nade assault and molotov ? In: COH2 Balance |
Thread: 4v4 balance problems since patch22 Sep 2019, 21:44 PM
Maps wise I'd like them to re add all the maps and add more vetos. It would be nice to play a map other than redball and port at least 1/15 games. Every time this is asked, vetos are hard coded to be added automatically based on number of maps on rotations. In: COH2 Balance |
Thread: Inconsistencies20 Sep 2019, 18:45 PM
I guess you only read titles on newsletters and not the context of the news. If you want i can put "ability to suppress". In: Lobby |
Thread: Inconsistencies20 Sep 2019, 18:08 PM
Reading comprehension. I was purposely not referring to the vet 5 ability, but their CAPABILITY to add suppression to units through either their Kar98s and IR STG upgrade. Which is why i don't think that their suppression abilities are comparable at all, cause the context of both units is completely different. One is a vet ability which further improves their passive capabilities and the other one is a cost muni based ability only obtained as part of the 1919 upgrade. In: Lobby |
Thread: Suppression mechanic: How does it REALLY works ?20 Sep 2019, 18:05 PM
Making a summary: Suppression is supposed to apply to the squad you are aiming, and AoE suppression (which should apply on hits) is what matters for suppressing other squads around the one you are aiming. What is happening. 1- Accuracy matters regardless of individual or multiple squads. This is seen by vanilla tests (units with better RA taking longer to suppress) or by modded cases (testing MGs with 200% and 1% accuracy). 2- Squad size matters as well. Suppression against 4 model is inferior than 6. 3- Multiple squads with few models =/= single squad with same amount of models in total. This means that you can't suppress equally a blob of 6 squads with 1 model vs 1 squad with 6 models. 4- If hits is only what matters to apply AoE suppression, then at 100% accuracy, it should be applying it constantly which is not happening on test. From point 4 and further tests, it doesn't seem to be the case which really confuses me. MG42 (1% acc) shouldn't be suppressing at all the squad behind cover as it's not hitting it at all. In: Lobby |
Thread: Suppression mechanic: How does it REALLY works ?20 Sep 2019, 17:50 PM
Very interesting stuff, thanks for sharing. Incremental accuracy, which at first, should only matter if you were trying to suppress multiple squads. The thing is, there is something else which matters as well. New set of tests: Test 1: Testing the same MG34/MG42 against 1 model on the open. Results are the same as before with complete squads. Test 2: 6 x squads of 1 model Cons behind a sandbag at range 20 against MG34. It takes ages (16 bursts). Test 3: Now this is the interesting part. 6 x squads of 1 model behind sandbag at the left (A). JUST RIGHT OF IT, a 6 model Con squad on NO COVER (B). 1 model Conscript squad right of the 6 model squad in NO COVER (C). 1 x squad of 6 model behind cover (D). T 3.1: If i aim at the right most model of (A), the 6 man conscript squad will not be suppressed. EVEN if all the bullets are hitting the unit (2.00 acc (MG34) x 0.5 (cover)), which should be what matters for suppression AOE. I tested both, perfectly aligned (by cancelling a sandbag construction) and spread formation. T 3.2: Same situation but now i aim at (C) which is farther aside from (B), compared to (A). 1st burst suppress on (C), 2nd burst pin (as before) and at this point it also suppresses (B) as it should. T 3.3: 1 squad of 6 models behind sandbag (D) and (B). Aiming at (D) doesn't seems to change the result (i suppress in 5 bursts) but (B) doesn't get suppress after 2 mags (12 bursts) IMPORTART PART: Aiming at the squad OUT OF COVER, suppresses the squad behind cover in 2 bursts (normal 5). Test 4: MG42 (1% accuracy) aiming at (B) -no cover-, suppresses in 1 burst (D) -cover unit- as well. This is something which doesn't align with what we know of suppression at all. In: Lobby |
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