Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Should Blitz and Combat Blitz combined into Blitzkrieg?1 Nov 2019, 13:21 PM
Interesting, if i get the title right, he is asking for a nerf to OKW lol. In: COH2 Balance |
Thread: Conscripts too versatile1 Nov 2019, 13:10 PM
Don't feed the troll. Locked. In: COH2 Gameplay |
Thread: Zis Barrage31 Oct 2019, 21:30 PM
snip Yep, the damage doesn't drop off just because the far distance is different from the total radius. In: COH2 Gameplay |
Thread: Zis Barrage31 Oct 2019, 21:21 PM
This entire discussion went rogue FAST Welcome to the forums, i hoped that at least your point was addressed. ![]() In: COH2 Gameplay |
Thread: Zis Barrage31 Oct 2019, 20:50 PM
@Hann It's more than likely that the average AoE damage remained the same, but could be interesting seeing the performance once you account for vet2. The problem is that i'm not sure how the vet 2 dmg buff is applied. If anything just take the coh2db stats and replace only with this: HE Barrage AOE damage from 1/0.15/0.125 to 1/0.375/0.125 HE Barrage AOE distance from 1.5/3/4.5 to 0/3/5 Then for vet2, just apply a raw 16.7% increase in the damage. The change should be linear, therefore adding a small region on which it can 1 shot units. @Vipper One thing is the intention and the other is the result or how it was applied. In the case of tanks, yes, they have less wipe potential but they gained reliability. This was done not only touching the AoE but scatter values as well. Which is why i didn't bother analysing the values. On the other hand, the Brummbar which received only changes to AoE, and saw a complete different performance, i've already done the numbers in the past and now i just put it into a graph. The change is the same, but the effect is different as i mentioned before. It got a heavy wipe nerf but instead it received a major damage increase against infantry to account for that nerf. The Zis change was just a redistribution of the damage with the removal of been able to 1 shot infantry. As you said before, it's inline with mortar changes. Mortar changes were a big nerf, healthy, but a nerf. I don't care what crusade you have between both of you, and i find it perfect to correct people. But i'm still surprise how a 1 line can get you so triggered. You are not discussing against the whole forum, i don't share Katitof opinion or any other. I have my own, so focus on who you are talking with and what point they are discussing. In: COH2 Gameplay |
Thread: Zis Barrage31 Oct 2019, 17:39 PM
Don't go offtopic as you usually are. Su76 and other units have nothing to do with this thread. I guess people have the right to believe the Brumbar/IS-2/Pershing/Tiger...that go a similar change where also nerfed... I don't have problems to call things for what they are. All other units you mentioned, have other stats such as scatter to accompany those changes. And yes, removing the capability to wipe is a nerf. All those units you mentioned there don't have a 0 value distance and their initial damage is not 80. The change is healthy, it doesn't mean it's not a nerf. Also, if you were less prone to answer quickly and check how the damage distribution was done, you would notice the difference in damage spread. Unless i math wrong, the graph should look like this. I assume if the far AoE distance is inferior to the total AoE, then dmg tend to go to 0, not to maintain it. Zis ![]() Brummbar ![]() I'm sure the Mod team made is so as the total damage average across the area is practically the same, but the distribution is what changed. So why the Brummbar was suddenly a "god unit" which required nerfs? Because while the average AoE damage remained the same, that's only when you account for damage superior to 80, which are irrelevant to infantry. Lethal dmg before was from 0 to ~2.125 and it was changed to 0 to ~1.125. The avg damage done from 80 and below was doubled. Previously it was doing 48dmg at 2.5 and linearly falling down to 0dmg at 6. Current one was made to do at similar dmg at 2.5 but falling to 32dmg at 6. In: COH2 Gameplay |
Thread: Capping on m331 Oct 2019, 17:35 PM
I might be misremembering but at some point they gave you bulletins? In: COH2 Gameplay |
Thread: Capping on m331 Oct 2019, 12:37 PM
Vietnam flashbacks of trying to get vet3 on M3 for steam achievements. In: COH2 Gameplay |
Thread: Zis Barrage31 Oct 2019, 12:35 PM
"You are not getting nerf, you are just been brought back in line with others..." ![]() @OP: unfortunately, anything involving the Zis gun is a pain in the ass. The unit has been riddle with bugs and it seems like they just barely found a way to keep it functional with some "hack" type of solution. The ones which look like this: #Although this code looks like it does nothing, please don't touch it. It breaks the whole game. Also don't touch this text neither. It makes Pripyat go back into map rotation somehow." In: COH2 Gameplay |
Thread: Dismiss button30 Oct 2019, 21:39 PM
Dismiss without refund is a simple yes. Dismiss implemented in any other way is a no-no at this point IMO. In: COH2 Gameplay |
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