Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: ISU-152 HE shell range should be reduced?24 Mar 2020, 01:26 AM
Also: pls people stop using DPS as tank vs tank measure In: COH2 Balance |
Thread: ISU-152 HE shell range should be reduced?24 Mar 2020, 01:21 AM
Moving my comment from the other thread.
Awful spacing is 1 model clamping bug on Conscripts or old 4 man formations. Nowadays it's a completely different story. I'm glad that we are somehow achieving the point that we are just complaining about what is remaining left in the game but i think people are over exaggerating at points. Just so i don't speak out of my arse, i tested 4 man squad without vet (gren first, pio later) both with and without clumping. I threw some PW barrages to create cover, and made them run and stay still at 60 range. So squad is more clumped than usual. For 2nd test i made pios create sandbags and then deleted those so they are one side by side as close as possible. 3rd test is same as 1st, but with vet 3 grens. Results: 5-3-3-6-4-2-3-4-3-4 Avg 3.7 2-3-2-4-3-2-2-4-2-4 Avg 2.8 4-4-4-4-5-3-6-3-2-3 Avg 3.8 I didn't count it, but killing a model in the first shell was EXTREMELY rare. Best results were generally doing half or more squad HP dmg. In: COH2 Balance |
Thread: Winter balance mod 2020 V1.324 Mar 2020, 01:16 AM
... EDIT: i thought i was on the other thread. I will move my comment there. Let's leave this for the preview mod. In: COH2 Balance |
Thread: Winter balance mod 2020 V1.323 Mar 2020, 21:24 PM
Are those full HP wipes? Wipes will always exist. It's about 1 shot 1 wipe, we used to complain about. In: COH2 Balance |
Thread: ISU-152 HE shell range should be reduced?23 Mar 2020, 21:10 PM
On one hand i could see merit on reducing range to 60 on HE shells so it gets shot back by AT guns. On the other, i think that's one of the reasons you go for that unit. If you only need an infantry killer you get an IS2 or anything else. It has AT performance but it's inferior to an Su85 due to RoF. You don't get an ISU152 because you need an AT unit. In: COH2 Balance |
Thread: Tiger main gun nerf too much? (Winter patch)23 Mar 2020, 20:04 PM
KT is borderline between a heavy and super heavy. By having more HP and dmg as well. Same with Pershing been borderline a heavy. In: COH2 Balance |
Thread: Attack move23 Mar 2020, 20:02 PM
Advice: NEVER EVER says something is "EZ" when programming and code is involved. Unless you can provide a solution which is not a "hack" type of solution. In: Lobby |
Thread: Bren and Vickers K not firing on the move for elite infantry22 Mar 2020, 20:17 PM
I like when people find bugs. I love when people propose actual solutions to it. In: COH2 Bugs |
Thread: Winter balance mod 2020 V1.321 Mar 2020, 17:51 PM
Well, it doesn't help that OKW got an accessible PV as well, which means that both should had similar general base stats. In: COH2 Balance |
Thread: The CoHrona Cup - a 1v1 CoH2 Tournament20 Mar 2020, 20:21 PM
I know $ could be the least of concerns but i think visibility (either by showing up in recommendations or whatever) is tricky nowadays ![]() In: COH2 Gameplay |
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