Why does this thread get to 4 pages -shakemyhead-
CE are more than fine after last changes.
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Should soviet Combat E ngineers be buffed?28 Mar 2020, 20:37 PM
In: COH2 Balance |
Thread: T7028 Mar 2020, 20:35 PM
I've said it in the other T70 thread. There should be more soft ways to counter or deal with the T70. Which is why i said that small armor nerf to T70, improving 222/Flak HT to trade better would be a healthier solution than to expect next meta for OH to be Mobile Def again. https://www.coh2.org/topic/104209/is-the-t70-op/page/4#post_id808129 In: COH2 Balance |
Thread: Raketens are too good28 Mar 2020, 20:26 PM
Every time AT gun shield is brought up: unless you magically change the hitbox to be something bigger, it won't block shit. The cover for the crew bugs out most of the time and i believe that other AT guns are more survivable is because the shell of enemy tanks ACTUALLY HIT the AT gun itself. In: COH2 Balance |
Thread: Demolition charges can be placed near capture points28 Mar 2020, 20:19 PM
Not necessarily talking about demo requirements but that certain strategic points have different properties, at least hitbox wise (?). Ex: Munition and fuel points are not able to have sandbags been built on top of them while normal strategic points allow. In: COH2 Bugs |
Thread: Tiger main gun nerf too much? (Winter patch)28 Mar 2020, 20:10 PM
Been a heavy doesn't mean it would put a limit to the amount of units you can build. The Cmd PV is limited to one due to been a Cmd unit. Weight classification only matters in order to put certain units in different categories although their performance may vary. It also doesn't matters what Relic calls it IMO (what's consistency), as like with language, if 90% of the people refer to something in a certain way, it's better for understanding to use the more common term. Ex: (This was written by someone no longer working on Relic) Super Heavy Call in Vehicles (Tiger, Tiger Ace, Elefant, IS2, ISU, Jadgtiger, Sturmtiger, KV2) (This is by Kyle) Wreck values normalized: Panthers (command PV included), T3485, KV1, are advance premiums. Tiger (TA included), KV8, KV2, Avre, Crocodile and Churchill are classified as heavy KT is a super heavy. In: COH2 Balance |
Thread: Demolition charges can be placed near capture points28 Mar 2020, 19:31 PM
Might be related to the sandbag near capture point bug? In: COH2 Bugs |
Thread: Panzerschrecks - state of balance27 Mar 2020, 19:38 PM
Outside of trolling, this is the first time i heard of this and might explain some necros we see sometimes. In: COH2 Balance |
Thread: Ditch the Sherman Dozer Attachment27 Mar 2020, 19:34 PM
Looking back at this, I feel the upgrade should really reduce acceleration moreso than speed. Keeping the same acceleration means it can get away from AT guns and tanks just as fast as a normal Sherman if starting from 0 speed, the lower speed only becomes a problem when getting chased. In: COH2 Balance |
Thread: close the pocket fail25 Mar 2020, 22:17 PM
IIRC FHQ and Opel Blitz like vehicles keep territory connection. In: COH2 Bugs |
Thread: Intel bulletins24 Mar 2020, 22:11 PM
I was not crazy. https://www.neowin.net/news/company-of-heroes-2-steam-pre-orders-to-unlock-bonuses/ The second tier of special unlocks will give pre-orders a Steam game code for a free digital download of Relic's Warhammer 40,000: Dawn of War II: Retribution. Finally, the third unlock will add more in-game content to Company of Heroes 2, including an XP and unit boos, a commander archtype and some extra in-game currency that can be used to purchase more content down the road. PD: not necessarily a "lootbox" system but 90% sure how it would had ended since that was the furor at that time. In: COH2 Balance |
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