
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Why on earth do sections need 50% moving acc? Seriously.28 Apr 2020, 21:54 PM
We already had 5 muni sprint and people spam it from the beginning of the game to get to places faster. In: COH2 Balance |
Thread: Unit vs unit engagements28 Apr 2020, 21:19 PM
Damage it's 12, which means some of it is generally wasted early game. In: COH2 Gameplay |
Thread: Command Panther dead?28 Apr 2020, 18:18 PM
I call all variations mark vehicle. Mark target is the USF one and anecdotally the worst one (harder to use and if ability guide is correct it doesn't modify dmg). Mark vehicle is the SU version and the superior. What i'm saying is that you won't get a damage modifier ability on top of another damage modifier ability on the same commander. In: COH2 Balance |
Thread: In depth - scatter and how it works28 Apr 2020, 18:07 PM
Unless we are talking about units like the Brummbar or Bulldozer. In: COH2 Gameplay |
Thread: Unit vs unit engagements28 Apr 2020, 17:54 PM
Ah I'm starting to understand what you are saying now. No that's not the case. There are no "infantry crits", outside of special units like snipers or scoped sniper rifles like JLI or Paths. An infantry squad will target the first model it appears on sight. If there are more than one available model, it's more likely to spread out the fire. Support weapons tend to have the crew operating the weapon with a lower priority, hence if possible, they are less desired as targets to get killed. Example of focusing down models: https://clips.twitch.tv/EncouragingLongWolfYouDontSay In: COH2 Gameplay |
Thread: Command Panther dead?28 Apr 2020, 17:45 PM
You will never have mark vehicle + heat shells on the same commander. In: COH2 Balance |
Thread: Why on earth do sections need 50% moving acc? Seriously.28 Apr 2020, 12:26 PM
Context. He is saying he is more afraid of 3 Grens blobbing than 3 Conscripts blobbing. In: COH2 Balance |
Thread: Changes i feel grens need28 Apr 2020, 08:51 AM
I think grens can use a 10-20% extra dmg vs suppressed units. Grens are quite poor support for mgs. They just don't do enough dps to scare away units that flank the mg especially now that nade tech is soooooo cheap for allies. Disregarding if Grens should be further changed or not, i like the concept at first. IIRC for most weapons, acc modifiers against suppressed units is 0.5 and for pin is 0.25 SMGs are at 0.75 and 0.5 respectively. You could make this apply to Grens Kar. In: COH2 Balance |
Thread: Why on earth do sections need 50% moving acc? Seriously.27 Apr 2020, 23:50 PM
USF were a 1 type army, Rifles. OKW was an even worst version of UKF with the sole exception of having crappy offmap. I'm just saying that i don't buy that whole thing of not getting UKF IF you also bought OKW or USF near release. In: COH2 Balance |
Thread: Why on earth do sections need 50% moving acc? Seriously.27 Apr 2020, 22:47 PM
I hoped you didn't bought USF and OKW ![]() In: COH2 Balance |
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